Draconic Manifestation

You share your essence with the despots of scales and wings. Chromatics, wyverns, drakes and beyond, you shares the blood and vices of these creatures of might and terror. Revel in the abilities they possess, and the untold destruction you may unfold through their capabilities.


Art by itslaghy!

Regal Soul

Also at 3rd level, your spirit is suffused with the pride and arrogance of dragons, providing you the following benefits.

Slitted Gaze

At 6th level, you can shake a creature's core through your eyes alone. As a bonus action, choose a creature you can see within 90 feet of you that you can see. This creature must also be able to see you. This creature must succeed a Charisma saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be charmed or frightened by you (your choice) for the next minute. Each time you deal damage to this creature, they can repeat the saving throw, ending it early on a success.

You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses after a long rest.

Strength of the Scales

At 10th level, you harbor more draconic power when taking on its nature. While under your metamorphosis, choose one of the following damage types: Acid, Cold, Fire, Lightning, Poison, or Thunder. You gain the following benefits;

Aspect of Might

At 14th level, you can take on the full glory of dragons. As a bonus action, you can emit an aura of terror and awe in a 30-foot radius around you. You provide the following effects;

This radius lasts for one minute, until you fall unconscious, or until you dismiss it (no action required).

Once you have used this feature, you can't use it again until you finish a long rest.


Art by Mishanya!

Draconic Mutations

1 Point Mutation

Scales

Prerequisites: Draconic Manifestation
You gain a base AC of 17, which isn't affected by your Dexterity or Constitution modifier. You gain no benefit from wearing armor.

Wings

Prerequisites: Draconic Manifestation
You grow a pair of draconic wings, which provide you a measure of flight. When you fall at least 10 feet and are not incapacitated, you can use your reaction to glide horizontally 2 feet for every 1 foot you fall, and you take 0 damage from the fall.

Additionally, you treat these wings as simple melee weapons. On a hit, they deal an amount of bludgeoning damage equal to 1d4 + your Strength modifier or Dexterity modifier (your choice when taking this mutation).

2 Mutation Points

Barbed Tongue

Prerequisites: Draconic Manifestation
Each time you cast the Vicious Mockery spell, you gain one of the following benefits of your choice:

  • You can target additional creatures equal to half your proficiency bonus (rounded up).
  • On a successful save, the target still has disadvantage on the next attack roll they make. On a failed save, the target takes damage as usual, and now has disadvantage on attack rolls against targets other than you and can't make opportunity attacks against targets other than you.

Improved Wings

Prerequisites: 6th level, Wings mutation
Your wings increase to a d6. Additionally, you gain a flying speed of 30 feet.

Elemental Resistance

Prerequisites: Draconic Manifestation
Choose one of the following damage types; Acid, Cold, Fire, Lightning, Poison, or Thunder. Upon taking this source of damage, you can spend a reaction to halve that instance of damage.

You can use this mutation a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.

You can take this mutation multiple times. Each time you do, you choose a different damage type from this list, and gain an additional use of this feature.

3 Mutation Points

Blindsight

Prerequisites: Draconic Manifestation
You have blindsight with a range of 15 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness.

Greater Wings

Prerequisites: 12th level, Improved Wings mutation
Your wings increase to a d8, and your flying speed increases to 50 feet. Once per turn, you can force hostiles creatures within a 5 foot radius of you to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier), being pushed 10 feet away from you on a failure, when using your flying speed.

You do not require the Improved Wings mutation to take this mutation if you already have a flying speed.

Roaring Blood

Prerequisites: Draconic Manifestation, 6th level
Your blood is a destructive blessing to those who accept it. You know the Dragon's Breath spell, using your Constitution modifier as the spell's DC. Casting it with a range of Self gives you advantage on concentration checks made to maintain it, and whenever you take the Attack action on your turn, you can replace up to one of your attacks with this breath.

You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses after a long rest.

4 Mutation Points

Pack Leader

Prerequisites: Draconic Manifestation, 12th level
When you are subjected to an effect that would deal Acid, Cold, Fire, Lightning, Poison, or Thunder damage, you can spend your reaction to take half damage and cause your attacker to also take the same amount.

Once you have used this feature, you can't use it again until you finish a short or long rest.

Superior Wings

Prerequisite: 16th level, Greater Wings mutation
Your wings increase to a d10, and your flying speed increases to 80 feet.