Hobgoblin
Common Cultures: Despotic, Feywild, Forsaken, Warrior, Wild
Ancestry Traits
Size. Your size is Medium.
Speed. 30 ft.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
You have advantage on saving throws against being frightened.
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
As in Mordenkainen Presents: Monsters of the Multiverse
Paragon Options
Hobgoblin Discipline
While you are a fearless and unflappable leader, some find your charisma to be somewhat abrasive.
As an action, you may make a melee attack against a creature you can see who is charmed or frightened (including yourself). This attack cannot be a critical hit, and if the target is willing, it may automatically hit. If the attack hits, you deal bludgeoning damage equal to 7 - your proficiency bonus to the creature, and then the creature may immediately make a saving throw against any effect that is causing it to be charmed or frightened, ending it on a success. If you flourish on the attack, you can give the creature advantage on the saving throw.
If you have the Extra Attack feature, you can make this attack in place of one of those attacks.
Martial Advantage
Once per turn, you can deal extra damage to a creature you hit with a weapon attack if that creature is within 5 feet of one of your allies that isn’t incapacitated. The damage is a number of d6s equal equal to half your proficiency bonus (rounded down).
Terror of the Battlefield
Seasoned warriors quake in fear when you step onto the battlefield. You gain the following benefits:
- You have advantage on an attack roll against a creature that is frightened.
- When you flourish, you may gain the benefits of the Demoralize flourish in addition to the flourish option you choose. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.