Feats
Feats represent an ability or area of expertise that gives a character special abilities that embody specific training or experiences beyond what a class may provide. You can take each feat only once, unless the feat's description says otherwise. You must always meet any prerequisite specified in a feat in order to take it. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequesite.
Each time a character gains the Ability Score Improvement feature they may also select a feat in addition to the stat boost. Many feats have been slightly reworked to lack an ability score increase as a result.
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Ancestral Exemplar | 12th level | Allows you to select another Paragon Trait. | New | HB |
Dungeon Delver | Gives advantage to detect secret doors and avoid or resist traps, resistance to trap damage, and fast travel pace does not affect passive Perception. | Unchanged | PHB | |
Linguist | Gives three languages, the ability to recognize languages you hear or see written and communicate simple ideas, and also create ciphers. Languages take half the time to learn. | Altered | PHB | |
Poisoner | Gives proficiency or expertise in poisoner's kit, resistance to poison, and poison DC and usage scales. | Altered | TCE |
Combat Feats
These feats allow you to gain additional combat abilities or use weapons or armor better.
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Agent of Order | 9th level, connection to the Plane of Order | Gives resistance to force damage and a special attack that can restrain an opponent when hit. | Altered | UAWOTM |
Natural Weapon Master | A natural weapon trait, such as a Bite or Claw attack, or the ability to gain one easily with a class feature, such as Wild Shape or Predatory Strikes | Improves natural weapons and makes them them more speedy and effective. | New | HB |
Alert | Gives a bonus to initiative and prevents you from being surprised. | Altered | PHB | |
Baleful Scion | 9th level, connection to the Shadowfell | Gives resistance to necrotic damage and a special attack that can drain HP from an enemy on hit. | Altered | UAWOTM |
Charger | Gives a bonus to attack damage and ability to shove a creature 10 feet if you use the Dash action and use your bonus action to attack. | Altered | PHB | |
Cohort of Chaos | 9th level, connection to the Plane of Chaos | Gives resistance to psychic damage and a special chaotic ability that you can release with a bonus action when you roll a 1 or a 20 on an attack roll or saving throw. | Altered | UAWOTM |
Crossbow Expert | Gives ability to ignore loading quality on crossbows, easily shoot in melee, and ability to make a bonus action hand crossbow attack. | Altered | PHB | |
Crusher | Lets you move creatures hit with a bludgeoning weapon, knock them prone, and gives advantage when you crit. | Altered | TCE | |
Defensive Duelist | Dexterity 13 | Gives a fighting style and the Deflect maneuver which you can use without spending focus. | Altered | PHB |
Dirty Fighter | Strength or Dexterity 13 or higher | Gives bonuses to grappling and pinning creatures and using improvised weapons. | Combined Grappler & Tavern Brawler | PHB |
Dual Wielder | Gives a bonus to AC when dual wielding, can wield two non-light one-handed melee weapons, and no longer requires a bonus action to use an off-hand attack. | Altered | PHB | |
Ember of Fire | 9th level, Connection to the Plane of Fire or other fire creatures | Gives fire resistance and the ability to replace an attack to scorch enemies around you with a magical burst of flame. | Unchanged | UAGO |
Fury of Frost | 9th level, Connection to the Plane of Ice or other ice creatures | Gives cold resistance and the ability to damage and slow enemies that strike you with a reaction. | Altered | UAWOTM |
Great Weapon Master | Gives the Cleave maneuver and the ability to improve the damage of heavy weapon attacks in exchange for the chance to hit. | Altered | PHB | |
Grudge-Bearer | Gives bonuses to tracking or recalling info about creatures of a specific creature type as well as advantage on attacks during the first round of combat while inflicting disadvantage to opportunity attacks against you. | Altered | UAFFR | |
Heavy Armor Master | Proficiency with medium armor | Gives proficiency with heavy armor or an additional bonus if you are already proficient, allows you to sleep in it, and increases your carrying capacity | Altered | PHB |
Iron Hero | 12th level | Gives a bonus to AC against strong creatures, Advantage against creatures that down an ally, and can attempt to cancel a Legendary Action. | New | HB |
Knife Juggler | Gives a fighting style and your ability to land hits with thrown weapons is improved. | New | HB | |
Lightly Armored | Gives proficiency with light armor or an additional bonus if you are already proficiency, enables you to treat certain medium armors as light armor, and gives an additional object interaction. | Altered | PHB | |
Mage Slayer | Gives a bonus opportunity to attack a spellcasting creature, advantage on spell saving throws in a certain range, and spellcasters have a harder time maintaining concentration if hit by you. | Altered | PHB | |
Martial Adept | Gives proficiency in a combat tradition, two combat maneuvers, and focus equal to half your proficiency bonus. | Altered | PHB | |
Medium Armor Master | Proficiency with light armor | Gives proficiency with medium armor and shields or an additional bonus if you are already proficient, and allows you to sleep in the armor with no penalties. | Altered | PHB |
Mobile | Dexterity or Constitution 13 | Gives a bonus to speed and increases your ability to maneuver around the battlefield. | Unchanged | PHB |
Mounted Combatant | Gives advantage against unmounted creatures and a better ability to protect your mount as long as you ride it. | Unchanged | PHB | |
Piercer | Gives additional damage die when you crit, lets you deal additional damage with a flourish, and allows you to damage a creature even if you miss. | Altered | TCE | |
Polearm Master | Gives ability to make a bonus attack with the opposite end of a polearm weapon and opportunity attacks are provoked when a creature enters your reach. | Altered | PHB | |
Resilient | 9th level | Gives proficiency in a saving throw and resistance to a damage type. | Altered | PHB |
Righteous Heritor | 9th level, connection to the Upper Planes | Gives resistance to radiant damage and a reaction that lets you reduce damage on a creature with a reaction. | Altered | UAWOTM |
Sentinel | Gives ability to attack an enemy that attacks a target other than you in range, reduces speed if hit, and lets you opportunity attack on Disengage. | Unchanged | PHB | |
Sharpshooter | Gives the Farshot Stance maneuver and the ability to improve the damage of ranged weapon attacks in exchange for the chance to hit. | Altered | PHB | |
Shield Master | Proficiency with Shields | Gives ability to shove an enemy with your shield as a bonus action and gives bonuses to avoiding Dexterity-based effects. | Unchanged | PHB |
Slasher | Gives the Opportunist fighting style, reduces enemy speed when you hit, and gives disadvantage when you crit. | Altered | TCE | |
Soul of the Storm | 9th level, Connection to the Plane of Air or storm creatures | Gives either lightning or thunder resistance and the ability to surround yourself in an aura of magical wind as a bonus action. | Altered | UAWOTM |
Tandem Tactician | Can use the Help action as a bonus action at range, and help two allies at once | Altered | UA20F | |
Titan Grip | Strength 15 | Gives the ability to use two-handed damage die in one hand and wield heavy weapons in one hand for reduced damage. | New | HB |
Tough | Constitution 13 | Gives a bonus to maximum hit points and makes recovering hit points from hit dice more effective. | Altered | PHB |
Twinblade Mastery | Gives bonus AC when wielding double-sided weapon or quarterstaff, such weapons have finesse and you do not need to use a bonus action to use off-side attack. | Altered | ERLW | |
Vigor of the Hill | 3rd level, Connection to the Plane of Earth or earthen creatures | Gives ability to restore additional hit points when healed or while eating during a short rest and deny being forcibly moved or knocked prone as a reaction. | Altered | UAGO/UAWOTM |
Weapon Master | Gives proficiency in simple and martial weapons or a fighting style, ability to reroll damage for a weapon attack, and ability to attune and learn about magical weapons in 10 minutes | Altered | PHB |
Magic Feats
These feats allow you to gain additional spells or otherwise interact with spellcasting.
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Arcanist | Intelligence 13 | Gives proficiency or expertise in Arcana and allows you to learn prestidigitation, detect magic, and identify. | Altered | UAFFS |
Artificer Initiate | Gives proficiency in an artisan's tool and allows you to learn an artificer cantrip and 1st-level spell. | Unchanged | TCE | |
Blood Magic | 6th level, Ability to cast at least three spells | Gives ability to learn a 2nd-level enchantment or necromancy spell and increase damage a target takes from a spell based on expending and rolling your hit dice. | Unchanged | UAHKR |
Cartomancer | 6th level, Pact Magic or Spellcasting feature | Gives ability to learn the prestidigitation, use a deck of cards as your spellcasting focus, and do various tricks such as imbuing spells into the cards. | Unchanged | UAWOTM |
Divinely Favored | Gives ability to learn a cantrip from cleric, the augury spell, and a 1st-level spell from cleric, druid, or warlock as well as access to additional spellcasting foci. | Altered | UAHKR | |
Elemental Adept | Ability to cast at least one spell | Gives ability to bypass resistance and weaken immunity and reroll damage dice of a chosen elemental damage type. | Altered | PHB |
Elemental Touched | Gives ability to attune to an element each long rest, which grants you a cantrip and a special bonus action tied to that element. | Altered | UAGO/UAWOTM | |
Fate Weaving | 6th level, Ability to cast at least three spells | Gives ability to learn a 2nd-level divination or illusion spell and gain limited reliable talent on attack rolls or ability checks. | Altered | UAHKR |
Fey Touched | Gives ability to learn Sylvan and allows you to learn misty step and a cantrip and 1st level divination or enchantment spell. | Altered | ||
Keenness of Stone | 3rd level, Connection to the Plane of Earth or other earth creatures | Gives or extends darkvision and allows you to learn detect thoughts and one 1st-level abjuration or divination spell. | Unchanged | UAGO |
Magic Initiate | Gives access to two cantrips and one 1st-level spell from a chosen class, as well as the ability to use that class's spellcasting focus options. | Altered | PHB | |
Metamagic Adept | Spellcasting or Pact Magic feature | Gives access to one minor and one moderate Metamagic and the ability to use them. | Altered | TCE |
Naturalist | Intelligence or Wisdom 13 | Gives proficiency or expertise in Nature and allows you to learn druidcraft, detect poison and disease, and goodberry. | Altered | UAFFS |
Planar Wanderer | 3rd level | Allows you to learn misty step and tongues and gives you the ability to detect planar portals. | Altered | UAWOTM |
Ritual Caster | Intelligence or Wisdom 13 | Gives ritual book and ability to learn and copy ritual spells. | Altered | PHB |
Rune Carver Adept | 3rd level, Rune Carver Apprentice feat | Gives the ability to mark an increased number of objects with runes using the Rune Carver Apprentice feat as well as invoke special abilities whenever you cast those spells. | Altered | UAGO/UAWOTM |
Rune Carver Apprentice | Gives the ability to learn comprehend languages and mark an object with a rune each long rest, which gives you the ability to cast the associated 1st-level spell. | Altered | UAGO/UAWOTM | |
Shadow Touched | Gives ability to learn invisibility and a cantrip and 1st level illusion or necromancy spell. | Altered | ||
Spell Sniper | Ability to cast at least one spell | Grants the Close-Quarters Shooter fighting style, doubles the range of spell attacks, and lets them ignore cover. | Altered | PHB |
Telekinetic | Gives ability to telekinetically grapple or shove a creature and allows you to learn mage hand. | Altered | TCE | |
Telepathic | Gives ability to speak telepathically and allows you to learn detect thoughts and mental barrier. | Altered | TCE | |
Theologian | Intelligence or Wisdom 13 or higher | Gives proficiency or expertise in Religion and allows you to learn thaumaturgy, detect evil and good, and protection from evil and good. | Altered | UAFFS |
War Caster | Ability to cast at least one spell | Gives advantage on concentration checks, allows you to perform somatic components with weapon/shield, and lets you use a spell as an opportunity attack. | Altered | PHB |
Warding Magic | 6th level, Ability to cast at least three spells | Gives ability to learn a 2nd-level abjuration or transmutation spell and gain a reaction to expend a spell slot and reduce damage to yourself or others around you. | Altered | UAHKR |
Talent and Skill Feats
These feats allow you to gain additional class talents or skill proficiencies.
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Ace Pilot | Makes one more effective at piloting and maneuvering vehicles. | New | HB | |
Actor | Charisma 13 | Gives proficiency or expertise in Deception and Oration or Disguise Kit and gives an ability to distract creatures with performances. | Altered | PHB |
Animal Handler | Wisdom 13 | Gives proficiency or expertise in Animal handling and improves your ability to command and care for animals. | Altered | UAFFS |
Arcanist | Intelligence 13 | Gives proficiency or expertise in Arcana and allows you to learn prestidigitation, detect magic, and identify. | Altered | UAFFS |
Athlete | Strength or Dexterity 13 | Gives proficiency or expertise in Athletics, gives a climb speed, and allows you to stand up from prone quicker and jump better. | Altered | PHB |
Battle Training | Strength or Dexterity 13 | Gives proficiency in your choice of Athletics, Resilience, simple/martial weapons, or light/medium armor and can pick two talents from barbarian or fighter. | New | HB |
Chef | Gives proficiency or expertise in cook's utensils and lets you heal with or detect poison in food. | Altered | TCE | |
Covert Training | Dexterity 13 | Gives proficiency in your choice of disguise kit, forgery kit, poisoner's kit, thieves' tools, or light armor and can pick two talents from rogue. | New | HB |
Crafter | Buy Gain tool proficiencies, buy items for cheaper, and craft items faster. | Unchanged | One D&D | |
Cross-Discipline Study | Intelligence 13 | Gives proficiency in your choice of an artisan tool, simple/martial weapons, or light/medium armor and can pick two talents from arcane warrior, artificer, and wizard. | New | HB |
Detective | Intelligence or Charisma 13 | Gives proficiency or expertise in Investigation, gives bonuses on subsequent Investigation checks, and allows you to research more effectively.. | New | HB |
Discipline Training | Wisdom 13 | Gives proficiency in herbalism kit, Medicine, Religion, or simple weapons and can pick two talents from adept or cleric. | New | HB |
Durable | Constitution or Wisdom 13 | Gives proficiency or expertise in Resilience, gives advantage on saving throws to avoid Frightened, gain Exhaustion, and Death Saving Throws, and allows you to reduce Fatigue or Strife levels more effectively. | New | HB |
Eldritch Adept | Intelligence, Wisdom, or Charisma 13 | Gives two Warlock Eldritch Invocations. | New | HB |
Everybody's Friend | Charisma 13 | Gives proficiency or expertise in Convince and lets you non-magically charm creatures for 1 hour. | Altered | UAFFR |
Gambler | Gives proficiency in two gaming sets and expertise in all gaming sets you are proficient with, advantage on checks dealing with games of chance, and bonuses to Carousing. | New | HB | |
Guile of the Cloud | 6th level, Connection to the Plane of Air or other air creatures | Gives proficiency or expertise in Convince and Deception and allows you to use your reaction to give resistance to damage from an attack roll and teleport away. | Altered | UAWOTM |
Healer | Gives proficiency or expertise in Medicine and lets you better stabilize and heal creatures with a healer's kit. | Altered | PHB | |
Historian | Intelligence 13 | Gives proficiency or expertise in Society and lets you aid allies on ability checks and situationally use legend lore. | Altered | UAFFS |
Hunter Training | Strength or Dexterity 13, Intelligence or Wisdom 13 | Gives proficiency in alchemy supplies, harvesting kit, herbalism kit, navigator's kit, simple/martial weapons, or light/medium armor and can pick two talents from ranger and bloodhunter. | New | HB |
Inspiring Leader | Wisdom or Charisma 13 | Gives proficiency or expertise in Leadership and the ability to bolster allies with temporary hit points with an inspiring speech. | Altered | PHB |
Leadership Training | Strength or Dexterity 13, Charisma 13 | Gives proficiency in Society, Leadership, simple/martial weapons, or light/medium armor and can pick two talents from marshal or paladin. | New | HB |
Natural Charm | Charisma 13 | Gives proficiency in your choice of Arcana, a performance art, a game set, light armor, or a language and can pick two talents from bard and sorcerer. | New | HB |
Observant | Intelligence or Wisdom 13 | Gives proficiency or expertise in Perception, a bonus on passive scores for Perception, and an ability to read lips. | Altered | PHB |
Prodigy | Gives proficiency in a skill, expertise in a skill, and a talent from any class. | Altered | TCE | |
Quick-Fingered | Dexterity 13 | Gives proficiency or expertise in Precision and Thieves' Tools and can use a Bonus Action to make a Precision check, disarm trap, open lock, or use an object. | Altered | UAFFS |
Resourceful | Gives proficiency or expertise in harvesting kit and are better at harvesting creatures. | New | HB | |
Skeptic | Wisdom 13 | Gives proficiency or expertise in Insight, bonus to passive Insight and advantage on checks against lying, and can discover a creature's bonus to Deception checks. | New | HB |
Skilled | Gives proficiency in three skills. You can choose two tool proficiencies instead of each skill. | Unchanged | PHB | |
Stealthy | Dexterity 13 or higher | Gives proficiency or expertise in Stealth, lets you move a distance without revealing yourself, and gives the Skulk maneuver. | Altered | UAFFS |
Wilderness Adept | Wisdom 13 | Gives proficiency in your choice of herbalism kit, Nature, or light/medium armor and can pick two talents from druid. | New | HB |
Transformation Feat Chains
These feats represent the steady transformation into something greater than a mere mortal and specifically require you to have the requisite supernatural gift in order to take.
Dragon-Blooded Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Dragon-Blooded: Blood of Asgorath | 12th level, Soul of the First World feat | Unlocks the full potential of your draconic bloodline, making you as close to a dragon as one can be. | New | HB |
Dragon-Blooded: Half Dragon | 3rd level, Dragon creature type | Gives additional draconic traits as a character leans into their draconic legacy. | New | HB |
Dragon-Blooded: Soul of the First World | 9th level, Half Dragon feat | Unlocks further traits as you continue your journey to full draconic potential. | New | HB |
Fey Blessing Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Fey Blessing: Fair Folk | 9th level, Half Fey feat | More powerful fey abilities associated with your fey blessing become available | New | HB |
Fiend-Touched Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Fiend-Touched: Blood of the Lower Planes | 9th level, Half-Fiend feat | More powerful demonic abilities associated with your demonic bloodline become available. | New | HB |
Fiend-Touched: Half Fiend | 3rd level, Fiend creature type | Allows you to begin the path of the half fiend and unlock some of the demonic abilities latent in your blood.. | New | HB |
Fiend-Touched: True Cambion | 12th level, Blood of the Lower Planes feat | The true potential in your fiendish blood unlocks, granting you additional demonic abilities. | New | HB |
Heavenly Boon Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Heavenly Boon: Empyrean Soul | 9th level, Half-Celestial feat | More powerful angelic abilities associated with your celestial bloodline become available. | New | HB |
Heavenly Boon: Half Celestial | 3rd level, Celestial creature type | Allows you to begin the path of the half celestial and unlock some of the angelic abilities latent in your blood. | New | HB |
Heavenly Boon: Halo | 12th level, Empyrean Soul feat | The true potential in your celestial blood unlocks, granting you additional angelic abilities. | New | HB |
Therianthropy Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Therianthropy: Alpha Beast | 9th level, Skinwalker feat | Reduces a therianthrope's vulnerability, increases their resistances, and blesses them with an ability based on the type of their curse. | New | HB |
Therianthropy: Leader of the Pack | 12th level, Alpha Beast feat | Allows you to become the pinnacle of a therianthrope with full mastery over your curse. | New | HB |
Therianthropy: Skinwalker | 3rd level, Therianthropy | Allows therianthropes to take a bestial form, more readily communicate, and maintain their hybrid form for a longer time. | New | HB |
Vampirism Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Vampirism: Child of the Night | 9th level, Vampirism | Allows a vampire to shapechange into various forms, regenerate hit points, and gain the ability to grow monstrous claws. | New | HB |
Vampirism: Dark Adaptation | 3rd level, Vampirism | Allows vampires to lessen some of the drawbacks of their curse, making existence more tolerable. | New | HB |
Vampirism: True Vampire | 12th level, Child of the Night feat | Unlocks the full powers of a vampire, giving you the ability to charm others, raise vampire spawn, and summon beasts of the night to your aid. | New | HB |