Feats
Feats represent an ability or area of expertise that gives a character special abilities that embody specific training or experiences beyond what a class may provide. You can take each feat only once, unless the feat's description says otherwise. You must always meet any prerequisite specified in a feat in order to take it. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequesite.
Each time a character gains the Ability Score Improvement feature they may also select a feat in addition to the stat boost. Many feats have been slightly reworked to lack an ability score increase as a result.
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Ace Pilot | Makes one more effective at piloting and maneuvering vehicles. | New | HB | |
Actor | Charisma 13 or higher | Gives proficiency or expertise in Performance or Deception and improves your ability to mimic people or creatures. | Altered | PHB |
Agent of Order | 9th level, connection to the Plane of Order | Gives resistance to force damage and a special attack that can restrain an opponent when hit. | Altered | UAWOTM |
Ancestral Exemplar | 12th level | Allows you to select another paragon trait. | New | HB |
Animal Handler | Wisdom 13 or higher | Gives proficiency or expertise in Animal handling and improves your ability to command and care for animals. | Altered | UAFFS |
Athlete | Strength, Dexterity, or Constitution 13 or higher | Gives proficiency or expertise in Acrobatics or Athletics, gives a climb speed, and allows you to stand up from prone quicker and jump better. | Altered | PHB |
Baleful Scion | 9th level, connection to the Shadowfell | Gives resistance to necrotic damage and a special attack that can drain HP from an enemy on hit. | Altered | UAWOTM |
Chef | Gives proficiency or expertise in cook's utensils and lets you heal with or detect poison in food. | Altered | TCE | |
Cohort of Chaos | 9th level, connection to the Plane of Chaos | Gives resistance to psychic damage and a special chaotic ability that you can release with a bonus action when you roll a 1 or a 20 on an attack roll or saving throw. | Altered | UAWOTM |
Crafter | Buy Gain tool proficiencies, buy items for cheaper, and craft items faster. | Unchanged | One D&D | |
Dungeon Delver | Gives advantage to detect secret doors and avoid or resist traps, resistance to trap damage, and fast travel pace does not affect passive Perception. | Unchanged | PHB | |
Ember of Fire | 9th level, Connection to the Plane of Fire or other fire creatures | Gives fire resistance and the ability to replace an attack to scorch enemies around you with a magical burst of flame. | Unchanged | UAGO |
Everybody's Friend | Charisma 13 or higher | Gives proficiency or expertise in Persuasion and lets you non-magically charm creatures for 1 hour. | Altered | UAFFR |
Fey Blessing: Fair Folk | 9th level, Half Fey feat | More powerful fey abilities associated with your fey blessing become available | New | HB |
Fury of Frost | 9th level, Connection to the Plane of Ice or other ice creatures | Gives cold resistance and the ability to damage and slow enemies that strike you with a reaction. | Altered | UAWOTM |
Gambler | Gives proficiency in two gaming sets and expertise in all gaming sets you are proficient with, advantage on checks dealing with games of chance, and bonuses to Carousing. | New | HB | |
Guile of the Cloud | 6th level, Connection to the Plane of Air or other air creatures | Gives proficiency and expertise in Deception or Persuasion and allows you to use your reaction to give resistance to damage from an attack roll and teleport away. | Altered | UAWOTM |
Healer | Gives proficiency or expertise in Medicine and lets you better stabilize and heal creatures with a healer's kit. | Altered | PHB | |
Historian | Intelligence 13 or higher | Gives proficiency or expertise in History and lets you aid allies on ability checks and situationally use legend lore. | Altered | UAFFS |
Inspiring Leader | Wisdom or Charisma 13 or higher | Gives ability to bolster allies with temporary hit points with an inspiring speech. | Altered | PHB |
Linguist | Gives three languages, the ability to recognize languages you hear or see written and communicate simple ideas, and also create ciphers. Languages take half the time to learn. | Altered | PHB | |
Menacing | Strength or Charisma 13 or higher | Gives proficiency or expertise in Intimidation, advantage against being frightened, and the Glare maneuver which you can use without focus. | Altered | UAFFS |
Observant | Intelligence or Wisdom 13 or higher | Gives proficiency or expertise in Investigation or Perception, a bonus on passive scores for both skills, and an ability to read lips. | Altered | PHB |
Poisoner | Gives proficiency or expertise in poisoner's kit, resistance to poison, and poison DC and usage scales. | Altered | TCE | |
Prodigy | Gives proficiency in a skill, expertise in a skill, and a talent from any class. | Altered | TCE | |
Quick-Fingered | Dexterity 13 or higher | Gives proficiency or expertise in Sleight of Hand and thieves' tools and can use a bonus action to make a Sleight of Hand check, disarm trap, open lock, or use an object. | Altered | UAFFS |
Resourceful | Gives proficiency or expertise in harvesting kit and are better at harvesting creatures. | New | HB | |
Righteous Heritor | 9th level, connection to the Upper Planes | Gives resistance to radiant damage and a reaction that lets you reduce damage on a creature with a reaction. | Altered | UAWOTM |
Skeptic | Wisdom 13 or higher | Gives proficiency or expertise in Insight, bonus to passive Insight and advantage on checks against lying, and can discover a creature's bonus to Deception checks. | New | HB |
Skilled | Gives proficiency in three skills. You can choose two tool proficiencies instead of each skill. | Unchanged | PHB | |
Soul of the Storm | 9th level, Connection to the Plane of Air or storm creatures | Gives either lightning or thunder resistance and the ability to surround yourself in an aura of magical wind as a bonus action. | Altered | UAWOTM |
Stealthy | Dexterity 13 or higher | Gives proficiency or expertise in Stealth, lets you move a distance without revealing yourself, and gives the Skulk maneuver. | Altered | UAFFS |
Vigor of the Hill | 3rd level, Connection to the Plane of Earth or earthen creatures | Gives ability to restore additional hit points when healed or while eating during a short rest and deny being forcibly moved or knocked prone as a reaction. | Altered | UAGO/UAWOTM |
Combat Feats
These feats allow you to gain additional combat abilities or use weapons or armor better.
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Natural Weapon Master | A natural weapon trait, such as a Bite or Claw attack, or the ability to gain one easily with a class feature, such as Wild Shape or Predatory Strikes | Improves natural weapons and makes them them more speedy and effective. | New | HB |
Alert | Gives a bonus to initiative and prevents you from being surprised. | Altered | PHB | |
Charger | Gives a bonus to attack damage and ability to shove a creature 10 feet if you use the Dash action and use your bonus action to attack. | Altered | PHB | |
Crossbow Expert | Gives ability to ignore loading quality on crossbows, easily shoot in melee, and ability to make a bonus action hand crossbow attack. | Altered | PHB | |
Crusher | Lets you move creatures hit with a bludgeoning weapon, knock them prone, and gives advantage when you crit. | Altered | TCE | |
Defensive Duelist | Dexterity 13 | Gives a fighting style and the Deflect maneuver which you can use without spending focus. | Altered | PHB |
Dirty Fighter | Strength or Dexterity 13 or higher | Gives bonuses to grappling and pinning creatures and using improvised weapons. | Combined Grappler & Tavern Brawler | PHB |
Dual Wielder | Gives a bonus to AC when dual wielding, can wield two non-light one-handed melee weapons, and no longer requires a bonus action to use an off-hand attack. | Altered | PHB | |
Great Weapon Master | Gives the Cleave maneuver and the ability to improve the damage of heavy weapon attacks in exchange for the chance to hit. | Altered | PHB | |
Grudge-Bearer | Gives bonuses to tracking or recalling info about creatures of a specific creature type as well as advantage on attacks during the first round of combat while inflicting disadvantage to opportunity attacks against you. | Altered | UAFFR | |
Heavy Armor Master | Proficiency with medium armor | Gives proficiency with heavy armor or an additional bonus if you are already proficient, allows you to sleep in it, and increases your carrying capacity | Altered | PHB |
Iron Hero | 12th level | Gives a bonus to AC against strong creatures, advantage against creatures that down an ally, and can cancel a legendary action. | New | HB |
Knife Juggler | Gives a fighting style and your ability to land hits with thrown weapons is improved. | New | HB | |
Lightly Armored | Gives proficiency with light armor or an additional bonus if you are already proficiency, enables you to treat certain medium armors as light armor, and gives an additional object interaction. | Altered | PHB | |
Mage Slayer | Gives a bonus opportunity to attack a spellcasting creature, advantage on spell saving throws in a certain range, and spellcasters have a harder time maintaining concentration if hit by you. | Altered | PHB | |
Martial Adept | Gives proficiency in a combat tradition, two combat maneuvers, and focus equal to half your proficiency bonus. | Altered | PHB | |
Medium Armor Master | Proficiency with light armor | Gives proficiency with medium armor and shields or an additional bonus if you are already proficient, and allows you to sleep in the armor with no penalties. | Altered | PHB |
Mobile | Dexterity or Constitution 13 or higher | Gives a bonus to speed and increases your ability to maneuver around the battlefield. | Unchanged | PHB |
Mounted Combatant | Gives advantage against unmounted creatures and a better ability to protect your mount as long as you ride it. | Unchanged | PHB | |
Piercer | Gives additional damage die when you crit, lets you deal additional damage with a flourish, and allows you to damage a creature even if you miss. | Altered | TCE | |
Polearm Master | Gives ability to make a bonus attack with the opposite end of a polearm weapon and opportunity attacks are provoked when a creature enters your reach. | Altered | PHB | |
Resilient | 9th level | Gives proficiency in a saving throw and resistance to a damage type. | Altered | PHB |
Sentinel | Gives ability to attack an enemy that attacks a target other than you in range, reduces speed if hit, and lets you opportunity attack on Disengage. | Unchanged | PHB | |
Sharpshooter | Gives the Farshot Stance maneuver and the ability to improve the damage of ranged weapon attacks in exchange for the chance to hit. | Altered | PHB | |
Shield Master | Proficiency with Shields | Gives ability to shove an enemy with your shield as a bonus action and gives bonuses to avoiding Dexterity-based effects. | Unchanged | PHB |
Slasher | Gives the Opportunist fighting style, reduces enemy speed when you hit, and gives disadvantage when you crit. | Altered | TCE | |
Tandem Tactician | Can use the Help action as a bonus action at range, and help two allies at once | Altered | UA20F | |
Titan Grip | Strength 15 | Gives the ability to use two-handed damage die in one hand and wield heavy weapons in one hand for reduced damage. | New | HB |
Tough | Constitution 13 or higher | Gives a bonus to maximum hit points and makes recovering hit points from hit dice more effective. | Altered | PHB |
Twinblade Mastery | Gives bonus AC when wielding double-sided weapon or quarterstaff, such weapons have finesse and you do not need to use a bonus action to use off-side attack. | Altered | ERLW | |
Weapon Master | Gives proficiency in simple and martial weapons or a fighting style, ability to reroll damage for a weapon attack, and ability to attune and learn about magical weapons in 10 minutes | Altered | PHB |
Magic Feats
These feats allow you to gain additional spells or otherwise interact with spellcasting.
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Arcanist | Intelligence 13 or higher | Gives proficiency or expertise in Arcana and allows you to learn prestidigitation, detect magic, and identify. | Altered | UAFFS |
Artificer Initiate | Gives proficiency in an artisan's tool and allows you to learn an artificer cantrip and 1st-level spell. | Unchanged | TCE | |
Blood Magic | 6th level, Ability to cast at least three spells | Gives ability to learn a 2nd-level enchantment or necromancy spell and increase damage a target takes from a spell based on expending and rolling your hit dice. | Unchanged | UAHKR |
Cartomancer | 6th level, Pact Magic or Spellcasting feature | Gives ability to learn the prestidigitation, use a deck of cards as your spellcasting focus, and do various tricks such as imbuing spells into the cards. | Unchanged | UAWOTM |
Divinely Favored | Gives ability to learn a cantrip from cleric, the augury spell, and a 1st-level spell from cleric, druid, or warlock as well as access to additional spellcasting foci. | Altered | UAHKR | |
Elemental Adept | Ability to cast at least one spell | Gives ability to bypass resistance and weaken immunity and reroll damage dice of a chosen elemental damage type. | Altered | PHB |
Elemental Touched | Gives ability to attune to an element each long rest, which grants you a cantrip and a special bonus action tied to that element. | Altered | UAGO/UAWOTM | |
Fate Weaving | 6th level, Ability to cast at least three spells | Gives ability to learn a 2nd-level divination or illusion spell and gain limited reliable talent on attack rolls or ability checks. | Altered | UAHKR |
Fey Touched | Gives ability to learn Sylvan and allows you to learn misty step and a cantrip and 1st level divination or enchantment spell. | Altered | ||
Keenness of Stone | 3rd level, Connection to the Plane of Earth or other earth creatures | Gives or extends darkvision and allows you to learn detect thoughts and one 1st-level abjuration or divination spell. | Unchanged | UAGO |
Magic Initiate | Gives access to two cantrips and one 1st-level spell from a chosen class, as well as the ability to use that class's spellcasting focus options. | Altered | PHB | |
Metamagic Adept | Spellcasting or Pact Magic feature | Gives access to one minor and one moderate Metamagic and the ability to use them. | Altered | TCE |
Naturalist | Intelligence or Wisdom 13 or higher | Gives proficiency or expertise in Nature and allows you to learn druidcraft, detect poison and disease, and goodberry. | Altered | UAFFS |
Planar Wanderer | 3rd level | Allows you to learn misty step and tongues and gives you the ability to detect planar portals. | Altered | UAWOTM |
Ritual Caster | Intelligence or Wisdom 13 | Gives ritual book and ability to learn and copy ritual spells. | Altered | PHB |
Rune Carver Adept | 3rd level, Rune Carver Apprentice feat | Gives the ability to mark an increased number of objects with runes using the Rune Carver Apprentice feat as well as invoke special abilities whenever you cast those spells. | Altered | UAGO/UAWOTM |
Rune Carver Apprentice | Gives the ability to learn comprehend languages and mark an object with a rune each long rest, which gives you the ability to cast the associated 1st-level spell. | Altered | UAGO/UAWOTM | |
Shadow Touched | Gives ability to learn invisibility and a cantrip and 1st level illusion or necromancy spell. | Altered | ||
Spell Sniper | Ability to cast at least one spell | Grants the Close-Quarters Shooter fighting style, doubles the range of spell attacks, and lets them ignore cover. | Altered | PHB |
Survivalist | Wisdom 13 or higher | Gives proficiency or expertise in Survival and allows you to learn alarm and hunter's mark. | Altered | UAFFS |
Telekinetic | Gives ability to telekinetically grapple or shove a creature and allows you to learn mage hand. | Altered | TCE | |
Telepathic | Gives ability to speak telepathically and allows you to learn detect thoughts and mental barrier. | Altered | TCE | |
Theologian | Intelligence or Wisdom 13 or higher | Gives proficiency or expertise in Religion and allows you to learn thaumaturgy, detect evil and good, and protection from evil and good. | Altered | UAFFS |
War Caster | Ability to cast at least one spell | Gives advantage on concentration checks, allows you to perform somatic components with weapon/shield, and lets you use a spell as an opportunity attack. | Altered | PHB |
Warding Magic | 6th level, Ability to cast at least three spells | Gives ability to learn a 2nd-level abjuration or transmutation spell and gain a reaction to expend a spell slot and reduce damage to yourself or others around you. | Altered | UAHKR |
Talent Feats
These feats allow you to gain additional class talents.
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Battle Training | Strength or Dexterity 13 | Gives proficiency in your choice of Athletics, Acrobatics, simple/martial weapons, or light/medium armor and can pick two talents from barbarian or fighter. | New | HB |
Covert Training | Dexterity 13 | Gives proficiency in your choice of disguise kit, forgery kit, poisoner's kit, thieves' tools, or light armor and can pick two talents from rogue. | New | HB |
Cross-Discipline Study | Intelligence 13 | Gives proficiency in your choice of an artisan tool, simple/martial weapons, or light/medium armor and can pick two talents from arcane warrior, artificer, and wizard. | New | HB |
Discipline Training | Wisdom 13 | Gives proficiency in herbalism kit, Medicine, Religion, or simple weapons and can pick two talents from adept or cleric. | New | HB |
Eldritch Adept | Intelligence, Wisdom, or Charisma 13 | Gives two talents from warlock. | New | HB |
Hunter Training | Strength or Dexterity 13, Intelligence or Wisdom 13 | Gives proficiency in alchemy supplies, harvesting kit, herbalism kit, navigator's kit, simple/martial weapons, or light/medium armor and can pick two talents from ranger and bloodhunter. | New | HB |
Leadership Training | Strength or Dexterity 13, Charisma 13 | Gives proficiency in History, Religion, simple/martial weapons, or light/medium armor and can pick two talents from marshal or paladin. | New | HB |
Natural Charm | Charisma 13 | Gives proficiency in your choice of Arcana, Performance, a game set, a musical instrument, light armor, or a language and can pick two talents from bard and sorcerer. | New | HB |
Wilderness Adept | Wisdom 13 | Gives proficiency in your choice of herbalism kit, Nature, or light/medium armor and can pick two talents from druid. | New | HB |
Transformation Feat Chains
These feats represent the steady transformation into something greater than a mere mortal and specifically require you to have the requisite supernatural gift in order to take.
Dragon-Blooded Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Dragon-Blooded: Blood of Asgorath | 12th level, Soul of the First World feat | Unlocks the full potential of your draconic bloodline, making you as close to a dragon as one can be. | New | HB |
Dragon-Blooded: Half Dragon | 3rd level, Dragon creature type | Gives additional draconic traits as a character leans into their draconic legacy. | New | HB |
Dragon-Blooded: Soul of the First World | 9th level, Half Dragon feat | Unlocks further traits as you continue your journey to full draconic potential. | New | HB |
Fey Blessing Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Fey Blessing: Fair Folk | 9th level, Half Fey feat | More powerful fey abilities associated with your fey blessing become available | New | HB |
Fiend-Touched Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Fiend-Touched: Blood of the Lower Planes | 9th level, Half-Fiend feat | More powerful demonic abilities associated with your demonic bloodline become available. | New | HB |
Fiend-Touched: Half Fiend | 3rd level, Fiend creature type | Allows you to begin the path of the half fiend and unlock some of the demonic abilities latent in your blood.. | New | HB |
Fiend-Touched: True Cambion | 12th level, Blood of the Lower Planes feat | The true potential in your fiendish blood unlocks, granting you additional demonic abilities. | New | HB |
Heavenly Boon Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Heavenly Boon: Empyrean Soul | 9th level, Half-Celestial feat | More powerful angelic abilities associated with your celestial bloodline become available. | New | HB |
Heavenly Boon: Half Celestial | 3rd level, Celestial creature type | Allows you to begin the path of the half celestial and unlock some of the angelic abilities latent in your blood. | New | HB |
Heavenly Boon: Halo | 12th level, Empyrean Soul feat | The true potential in your celestial blood unlocks, granting you additional angelic abilities. | New | HB |
Therianthropy Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Therianthropy: Alpha Beast | 9th level, Skinwalker feat | Reduces a therianthrope's vulnerability, increases their resistances, and blesses them with an ability based on the type of their curse. | New | HB |
Therianthropy: Leader of the Pack | 12th level, Alpha Beast feat | Allows you to become the pinnacle of a therianthrope with full mastery over your curse. | New | HB |
Therianthropy: Skinwalker | 3rd level, Therianthropy | Allows therianthropes to take a bestial form, more readily communicate, and maintain their hybrid form for a longer time. | New | HB |
Vampirism Feats
Name | Prerequisite(s) | Summary | Category | Source |
---|---|---|---|---|
Vampirism: Child of the Night | 9th level, Vampirism | Allows a vampire to shapechange into various forms, regenerate hit points, and gain the ability to grow monstrous claws. | New | HB |
Vampirism: Dark Adaptation | 3rd level, Vampirism | Allows vampires to lessen some of the drawbacks of their curse, making existence more tolerable. | New | HB |
Vampirism: True Vampire | 12th level, Child of the Night feat | Unlocks the full powers of a vampire, giving you the ability to charm others, raise vampire spawn, and summon beasts of the night to your aid. | New | HB |