Classes

Multiclassing

Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.

With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character.

As you advance in levels, you might primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you'll sacrifice some focus in exchange for versatility.

Prerequisites

To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.

Table: Multiclassing Minimums

ClassAbility Score Minimum
AdeptStrength 13 or Dexterity 13 and Constitution 13 or Wisdom 13
Arcane WarriorStrength 13 or Dexterity 13 and Intelligence 13
ArtificerIntelligence 13
BarbarianStrength 13
Bard/MinstrelCharisma 13 or Intelligence 13
BloodhunterStrength 13 or Dexterity 13 and Intelligence 13, Wisdom 13, or Charisma 13
ClericWisdom 13
DruidWisdom 13
FighterStrength 13 or Dexterity 13
MarshalIntelligence 13, Wisdom 13, or Charisma 13
PaladinStrength 13 or Dexterity 13 and Charisma 13
Ranger/SlayerStrength 13 or Dexterity 13 and Intelligence 13 or Wisdom 13
RogueDexterity 13
SorcererCharisma 13
WarlockIntelligence 13, Wisdom 13, or Charisma 13
WizardIntelligence 13

Proficiency Bonus

Your proficiency bonus is always based on your total character level, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th-level character, which is +3.

Proficiencies

When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table.

Table: Multiclassing Proficiencies

ClassProficiencies Gained
AdeptSimple weapons, shortswords, one type of artisan's tools or one musical instrument
Arcane WarriorLight armor, medium armor, shields, simple weapons, martial weapons
ArtificerLight armor, medium armor, shields, one skill from the class's skill list, one artisan's tool of your choice or thieves' tools
BarbarianShields, simple weapons, martial weapons
Bard/MinstrelLight armor, one skill of your choice, a musical instrument, game, or artisan's tool of your choice
BloodhunterLight armor, medium armor, shields, simple weapons, martial weapons, one skill from the class's skill list, your choice from alchemy supplies, harvesting kit, or herbalism kit
ClericYour choice from herbalism kit, an artisan tool, or a musical instrument
DruidLight armor, medium armor, shields (druids will not wear armor or use shields made of metal), herbalism kit
FighterLight armor, medium armor, shields, simple weapons, martial weapons
MarshalLight armor, medium armor, shields, simple weapons, martial weapons
PaladinLight armor, medium armor, shields, simple weapons, martial weapons
Ranger/SlayerLight armor, medium armor, shields, simple weapons, martial weapons, one skill from the class's skill list, your choice from harvesting kit, herbalism kit, navigator’s kit, poisoner’s kit, or a musical instrument
RogueLight armor, two skills from the class's skill list, Choose one from disguise kit, forgery kit, poisoner's kit, thieves' tools
Sorcerer-
WarlockLight armor, simple weapons
WizardYour choice from alchemist's supplies, calligrapher's supplies, or cartographer's tools

Class Features

Combat Maneuvers

Your skill with combat maneuvers depends partly on your combined levels in all your martial classes and partly on your individual levels in those classes. Once you have the Combat Maneuvers feature from more than one class, use the rules below. If you multiclass but have the Combat Maneuvers feature from only one class, you follow the rules as described in that class.

Combat Tradition Proficiencies. You gain proficiency in combat traditions whenever a class feature grants you one. When you learn a new maneuver, it can be from any combat tradition you are proficient in, regardless of how you become proficient in it.

Maneuvers Known. You determine how many maneuvers you know for each class individually, as if you were a single-classed member of that class.

You determine the highest degree of maneuver you can learn by adding together all your levels in the adept, barbarian, minstrel, bloodhunter, fighter, marshal, slayer, and rogue classes, and half your levels (rounded up) in the arcane warrior, paladin, and ranger classes. Use this total to determine what maneuvers you can learn using the Focus Pool table. You cannot know more maneuvers of a degree than you know of degrees below it, regardless of what class the maneuvers are from.

Focus. You determine your available focus by adding together all your levels in the martial classes as above. Use this total to determine your available focus by consulting the Focus Pool table.

Extra Attack

If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does). Similarly, the warlock's eldritch invocation Thirsting Blade doesn't give you additional attacks if you also have Extra Attack.

If you gain a redundant Extra Attack feature, you instead learn a fighting style available to one of your classes with the Extra Attack feature. If none of your classes have this feature, you may choose one from the Fighter class.

Spellcasting

Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.

Spells Known, Reserved, and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.

If you have levels in a spellcasting class with spells known, you may reserve a number of spells equal to your caster level (rounded up) + your Intelligence modifier. You may only master spells on the spell lists of classes that can reserve spells. Whenever you replace one known spell with another spell that you have mastered, it must appear on the same list and be of the same level. You may only try to reserve one spell during a long rest, and you may only replace one reserve spell after completing one.

Mana. You determine your available mana by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded up) in the arcane warrior, artificer, paladin, and ranger classes, and a third of your levels (rounded up) in partial-caster archetype classes like eldritch knight, arcane trickster, and warden. Use this total to determine your mana pool by consulting the Mana Pool table for full casters.

If you have more than one spellcasting class, this table might allow you to cast spells of a level that is higher than the spells you know or can prepare. You can cast spells at that level, but only to cast your lower-level spells.

Pact Magic. If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.