Heavenly Boon: Halo
Prerequisite(s): 12th level, Empyrean Soul feat
You have cultivated your connection to the Higher Planes, and have become a true celestial. You may choose a total of two traits selected from the Half Celestial or Empyreal Soul feats, or from the following traits:
- Mark of the Hunt. When you take the Attack action and target a single creature with all of your attacks, you can choose a friendly creature you can see within 30 feet. That creature can use its reaction to make one melee attack against a target of its choice. If you reduce a creature to 0 hit points, you may attack an additional creature and still use this ability. Requires Extra Attack.
- Mark of Immortality. You no longer require food, drink, or sleep. You can’t be blinded, charmed, deafened, frightened, or exhausted.
- Mark of Inscrutability. You are immune to any effect that would sense your emotions or read your thoughts, as well as any divination spell that you refuses. Wisdom (Insight) checks made to ascertain the your intentions or sincerity have disadvantage. If you have the Mark of the Mind, the range of your telepathy becomes 120 feet.
- Mark of Law. You always know if you hear a lie. Additionally, as a bonus action, you can target a creature you can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
- Mark of Sight. You gain truesight out to 30 feet. If you have the Mark of Clarity, this range increases to 120 feet.
- Mark of Transference. You may cast the plane shift spell without material components, targeting only yourself. When you cast the spell in this way, you may only travel to the Material Plane or the Lower Plane associated with your celestial heritage, like the Celestial or Arboria.
- Mark of Translocation. As an action, you and any equipment you are wearing magically teleport up to 120 feet to an unoccupied space you can see.
- Mark of Warding. Choose two of the following damage types: fire, necrotic, radiant, poison, or psychic. If you are resistant to the chosen damage types, you are immune to it instead. If you are immune to poison, you are also immune to the poisoned condition.

