Therianthropy: Leader of the Pack

Prerequisite(s): 12th level, Alpha Beast feat

The curse of therianthropy has become a blessing, and you have mastered every aspect of your wild blood. A single spirit wearing two different skins, you are an exemplar of both worlds you live in.

Additionally, in your hybrid or beast form, you also gain the following benefit based on your type of therianthropy:

Therianthropy TypeAbility NameAbility Description
WerebatShriekWhen you take the Attack action on your turn, you can replace one of your attacks with a hypersonic screech. Each creature in 30-foot cone must make a Constitution saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 4d6 thunder damage and is Deafened and Dazed until the end of your next turn. On a successful save, it takes half as much damage and suffers no additional effects. You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest, though you regain two of these uses when you finish a short rest
Werebear??????
Wereboar??????
Werecat??????
WerecrocodileDeath Roll???
Wereowl??????
Wererat??????
Wereraven??????
WererexTail SwipeOnce per turn, you can spend a flourish or a Bonus Action to make a Tail Swipe attack against a creature you have not used your Bite attack on this turn. This attack deals bludgeoning damage equal to the dice of your Bite attack. If the target is a creature, it must make a Strength saving throw (DC = 8 + your Strength modifier + your proficiency bonus) or be knocked prone.
Wereshark??????
Weresnake???Poisoned condition?
Werevulture???Heal from flourishes?
Werewhale??????
WerewolfGo For the Throat???