Linguist
As in the Player's Handbook with the following changes:
- Ability score increase removed
- Added Learning new languages takes half the time (rounded down).
- Added You immediately recognize any language you hear or see written, and you can communicate simple ideas with creatures who can speak at least one language even if you don't share one with them.
- Altered You can invent ciphers and are able to teach a cipher to others. Anyone who knows a cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message unless it is obviously encrypted. The DC to detect your ciphers is 8 + your proficiency bonus + your Intelligence modifier. If a creature’s passive Investigation (Intelligence) score matches or exceeds this DC, they may try to decipher it, but unless they exceed your cipher DC by 5, they learn only basic information hidden by the cipher.