Menacing
Prerequisite(s): Strength or Charisma 13 or higher
You become fearsome to others, and fearless in turn, gaining the following benefits:
- Bonus Proficiency. You gain proficiency in the Intimidation skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- Fearless. You have advantage on saving throws against being frightened.
- Glare. You learn the Glare maneuver and can use it without spending focus.