Poisoner
You know well the toxic admixtures and poisonous concoctions that can stop a man's heart in seconds. Your expertise with poisons grant you the following benefits:
- You gain proficiency with poisoner's kits. If you are already proficient with them, you double your proficiency bonus to checks you make with them. Add half of this bonus (rounded down) to the saving throw DCs of poisons you use.
- You have resistance to poison damage, and you have advantage on saving throws against poison and poison effects.
- You can apply a dose of poison to your weapon or ammunition as a bonus action, rather than an action.
- Your poisons linger longer than most, and your skill in mixing toxins keep their potency longer. Depending on the type of poison, a poison remains potent even when delivered, lingers for more rounds, or can be applied to more items. The bonus is based on your proficiency bonus with poisoner's kits, and prevents the poison from expiring until all of the bonus uses have been expended.
Poison Type | Potency Bonus/Dose | Derived Bonus |
---|---|---|
Contact | Touches | Half Proficiency |
Ingested | Food or Drinks | Half Proficiency |
Inhaled | Rounds | Proficiency |
Injury, Weapon or Trap | Wounds | Half Proficiency |
Injury, Ammunition | Ammunition | Proficiency |