Rune Carver Adept
Prerequisite(s): 3rd level, Rune Carver Apprentice feat
Your ability to draw out power from runes has grown.
Whenever you finish a long rest, you can now mark a number of objects equal to half your proficiency bonus (rounded up) with a rune from the Rune Carver Apprentice feat. An object can have only one rune at a time, and you must inscribe a different rune on each object.
Whenever you cast a spell from the Rune Spells table, or a spell of a school of magic associated with one of the spell you marked on an object from your Rune Carver Apprentice feat, you can invoke runic power, granting you one of these benefits of your choice:
- Battle Runes. Choose one creature you can see within 30 feet of yourself. Until the end of that creature’s next turn, it has advantage on the next attack roll it makes.
- Healing Runes. Choose one creature you can see within 30 feet of yourself. That creature gains temporary hit points equal to your level.
- Runic Winds. Choose one creature you can see within 30 feet of yourself. Until the end of that creature’s turn, its movement doesn’t provoke opportunity attacks, and its walking speed increases by 10 feet.
You can invoke runic power a number of times equal to your proficiency bonus, but no more than once per spell you cast. You regain all expended uses when you finish a long rest.
Changelog
- Combined the versions from Unearthed Arcana: Giant Options and Unearthed Arcana: Wonders of the Multiverse.