Shield Master
Prerequisite(s): Proficiency with Shields
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
- Shield Bash. If you attack a creature within 5 feet of you as a part of the attack action and hit with a melee weapon, you can immediately bash the target with your shield, forcing the target to make a Strength saving throw against a DC equal to 8 + your Strength modifier + your proficiency bonus. On a failed save, you knock the target prone or push the creature 5 feet away, plus an additional 5 feet for every increment of 5 it failed the save by. You can use this benefit only once on each of your turns.
- Shield Cover. If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
- Interpose Shield. If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.