Telekinetic
As in Tasha's Cauldron of Everything with the following changes:
- Ability score increase removed
- Altered The spellcasting ability of the spells from this feat is Intelligence, Wisdom, or Charisma (your choice).
- Altered As a bonus action, you can attempt to grapple or shove a creature no more than one size category larger than you within 30 feet of you. Make a melee or ranged spell attack against the creature, grappling the creature on a success. You can only grapple a single creature in this way, and you must maintain concentration (as if on a spell) to do so. Your movement speed is still halved as usual, and you can move the creature 5 times your spellcasting ability modifier feet as a part of the same movement. The grapple ends if the creature is moved beyond 30 feet of you.
- Added When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.