Find Steed

2nd-Level Conjuration
Casting Time: 10 minutes
Range: 30 feet
Components: VS
Duration: Instantaneous

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a dire wolf. Your DM might allow other Medium or Large beasts of CR 1 or lower to be summoned as steeds, as long as they don't have a flying speed. The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type with the following changes:
You control the mount in combat. While the mount is within 1 mile of you, you can communicate with it telepathically. While mounted on it, you can make any spell you cast that targets only you also target the mount.
You can use an action to dismiss your steed, causing it to disappear. Casting this spell again summons the same steed, restored to its hit point maximum. If the steed dies, you can cast the spell to begin a Quick Resurrection challenge.
You can't have more than one mount bonded by this spell or find greater steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was carrying, but barding and other items it is wearing disappear as well.

Source: PHB 240, SRD

Changelog