Summon Dragon

5th-Level Conjuration
Casting Time: 1 action
Range: 60 feet
Components: VSM($) (an object with the image of a dragon engraved on it, worth at least 500 gp)
Duration: (C) 1 hour

Target. An unoccupied space that you can see within range.
Effect. You call forth a draconic spirit. This corporeal form uses the Draconic Spirit stat block. When you cast the spell, choose a type of dragon: Chromatic/Metallic, Faerie, Gemstone, or Wyvern. The creature resembles a dragon of the chosen type, which determines the Draconic Spirit stat block it uses. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its Move to avoid danger.
At Higher Levels. Use the higher level wherever the spell's level appears in the stat block.

Chromatic/Metallic Draconic Spirit

Large Dragon, Neutral

Armor Class 12 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 45 ft., fly 90 ft., swim 45 ft.

STRDEXCONINTWISCHA
19 (+4)14 (+2)17 (+3)10 (+0)14 (+2)14 (+2)

Skills Insight +2 + PB, Perception +2 + (2 x PB), Stealth +2 + PB
Damage Resistances acid, cold, fire, lightning, poison
Condition Immunities Charmed, Frightened, Poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12 + (2 x PB)
Languages Draconic, understands the languages you speak

Traits

Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.

Actions

Multiattack. The dragon makes a number of Rend attacks equal to one third of this spell's level (rounded up) and uses its Breath Weapon.

Rend. Melee Weapon Attack: +Spell Attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + Spell Level piercing damage.

Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in the area must make a DC Spell Save DC Dexterity saving throw. A creature takes 2d6 acid damage or 2d6 cold damage or 2d6 fire damage or 2d6 lightning damage or 2d6 poison damage on a failed save, or half as much damage on a successful one.

Faerie Draconic Spirit

Small Dragon, Neutral

Armor Class 12 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 20 ft., fly 80 ft.

STRDEXCONINTWISCHA
3 (-4)19 (+4)13 (+1)14 (+2)12 (+1)16 (+3)

Skills Arcana +2 + PB, Perception +1 + (2 x PB), Stealth +4 + PB
Damage Resistances damage from spells
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 11 + (2 x PB)
Languages Draconic, Sylvan, understands the languages you speak

Traits

Shared Resistances. When you summon the dragon, you and it have Advantage on saving throws against spells and other magical effects, and resistance to damage from spells until the spell ends.

Actions

Multiattack. The dragon makes a number of Rend attacks equal to one third of this spell's level (rounded up) and uses its Bewildering Breath.

Rend. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level piercing damage.

Bewildering Breath. The dragon exhales a puff of purple gas in a 15-foot cone. Each creature in that area must make a DC Spell Save DC Wisdom saving throw. On a failed saving throw, the creature is Charmed until the end of the dragon's next turn. While Charmed in this way, the creature can't take Bonus Actions or Reactions, and it makes Intelligence, Wisdom, and Charisma checks and saving throws with Disadvantage.

Bonus Actions

Superior Invisibility. As a Bonus Action, the dragon can magically turn Invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is Invisible with it.

Gemstone Draconic Spirit

Large Dragon, Neutral

Armor Class 12 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 45 ft., fly 90 ft., swim 45 ft.

STRDEXCONINTWISCHA
19 (+4)14 (+2)17 (+3)10 (+0)14 (+2)14 (+2)

Skills Insight +2 + PB, Perception +2 + (2 x PB), Stealth +2 + PB
Damage Resistances force, necrotic, psychic, radiant, thunder
Condition Immunities Charmed, Frightened, Poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12 + (2 x PB)
Languages Draconic, understands the languages you speak

Traits

Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.

Actions

Multiattack. The dragon makes a number of Rend attacks equal to one third of this spell's level (rounded up) and uses its Breath Weapon.

Rend. Melee Weapon Attack: +Spell Attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + Spell Level piercing damage.

Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in the area must make a DC Spell Save DC Dexterity saving throw. A creature takes 2d6 force damage or 2d6 necrotic damage or 2d6 psychic damage or 2d6 radiant damage or 2d6 thunder damage on a failed save, or half as much damage on a successful one.

Wyvern Draconic Spirit

Large Dragon, Neutral

Armor Class 12 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 30 ft., fly 90 ft.

STRDEXCONINTWISCHA
19 (+4)14 (+2)17 (+3)10 (+0)14 (+2)14 (+2)

Skills Insight +2 + PB, Perception +2 + (2 x PB), Stealth +2 + PB
Damage Immunities poison
Condition Immunities Charmed, Frightened, Poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12 + (2 x PB)
Languages Draconic, understands the languages you speak

Traits

Shared Resistances. When you summon the dragon, you are immune to poison damage and the Poisoned condition until the spell ends.

Actions

Multiattack. The dragon makes a number of Rend attacks equal to one third of this spell's level (rounded up).

Rend. Melee Weapon Attack: +Spell Attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + Spell Level piercing damage.

Bonus Actions

Stinger. Melee Weapon Attack: +Spell Attack modifier to hit, reach 10 ft., one target. Hit: 1d4 + 4 + Spell Level piercing damage, and the creature must make a DC Spell Save DC Constitution saving throw. A creature takes 2d6 poison damage on a failed save, or half as much damage on a successful one.

Source: FTD 21

Changelog