Summon Dragon
5th-Level Conjuration
Casting Time: 1 action
Range: 60 feet
Components: VSM($) (an object with the image of a dragon engraved on it, worth at least 500 gp)
Duration: (C) 1 hour
Chromatic/Metallic Draconic Spirit
Large Dragon, Neutral
Armor Class 12 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 45 ft., fly 90 ft., swim 45 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Skills Insight +2 + PB
, Perception +2 + (2 x PB)
, Stealth +2 + PB
Damage Resistances acid, cold, fire, lightning, poison
Condition Immunities Charmed, Frightened, Poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12 + (2 x PB)
Languages Draconic, understands the languages you speak
Traits
Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to one third of this spell's level (rounded up) and uses its Breath Weapon.
Rend. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 10 ft., one target. Hit: 1d6 + 4 + Spell Level
piercing damage.
Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in the area must make a DC Spell Save DC
Dexterity saving throw. A creature takes 2d6 acid damage or 2d6 cold damage or 2d6 fire damage or 2d6 lightning damage or 2d6 poison damage on a failed save, or half as much damage on a successful one.
Faerie Draconic Spirit
Small Dragon, Neutral
Armor Class 12 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 20 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Skills Arcana +2 + PB
, Perception +1 + (2 x PB)
, Stealth +4 + PB
Damage Resistances damage from spells
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 11 + (2 x PB)
Languages Draconic, Sylvan, understands the languages you speak
Traits
Shared Resistances. When you summon the dragon, you and it have Advantage on saving throws against spells and other magical effects, and resistance to damage from spells until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to one third of this spell's level (rounded up) and uses its Bewildering Breath.
Rend. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level
piercing damage.
Bewildering Breath. The dragon exhales a puff of purple gas in a 15-foot cone. Each creature in that area must make a DC Spell Save DC
Wisdom saving throw. On a failed saving throw, the creature is Charmed until the end of the dragon's next turn. While Charmed in this way, the creature can't take Bonus Actions or Reactions, and it makes Intelligence, Wisdom, and Charisma checks and saving throws with Disadvantage.
Bonus Actions
Superior Invisibility. As a Bonus Action, the dragon can magically turn Invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is Invisible with it.
Gemstone Draconic Spirit
Large Dragon, Neutral
Armor Class 12 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 45 ft., fly 90 ft., swim 45 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Skills Insight +2 + PB
, Perception +2 + (2 x PB)
, Stealth +2 + PB
Damage Resistances force, necrotic, psychic, radiant, thunder
Condition Immunities Charmed, Frightened, Poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12 + (2 x PB)
Languages Draconic, understands the languages you speak
Traits
Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to one third of this spell's level (rounded up) and uses its Breath Weapon.
Rend. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 10 ft., one target. Hit: 1d6 + 4 + Spell Level
piercing damage.
Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in the area must make a DC Spell Save DC
Dexterity saving throw. A creature takes 2d6 force damage or 2d6 necrotic damage or 2d6 psychic damage or 2d6 radiant damage or 2d6 thunder damage on a failed save, or half as much damage on a successful one.
Wyvern Draconic Spirit
Large Dragon, Neutral
Armor Class 12 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 30 ft., fly 90 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Skills Insight +2 + PB
, Perception +2 + (2 x PB)
, Stealth +2 + PB
Damage Immunities poison
Condition Immunities Charmed, Frightened, Poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12 + (2 x PB)
Languages Draconic, understands the languages you speak
Traits
Shared Resistances. When you summon the dragon, you are immune to poison damage and the Poisoned condition until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to one third of this spell's level (rounded up).
Rend. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 10 ft., one target. Hit: 1d6 + 4 + Spell Level
piercing damage.
Bonus Actions
Stinger. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 10 ft., one target. Hit: 1d4 + 4 + Spell Level
piercing damage, and the creature must make a DC Spell Save DC
Constitution saving throw. A creature takes 2d6 poison damage on a failed save, or half as much damage on a successful one.
Source: FTD 21
Changelog
- Altered stat blocks. Now a rework.