Omens of Innovation

''The flow of time has show your eras of otherworldly technology and progress. At times, you lay witness to wonders of cities above clouds and to the stars, people wielding technology far beyond your own, or the creation of artificial bodies. In other times, you are blinded by the ravages of artificial souls, the remains of civilizations devastated by their own superweapon, or worlds drained bone-dry from the desire for supreme technology. You wield your time magic to enhance or degrade inventions around you, and may at times go so far as to pluck technology of advanced societies of from past or futures.'

Omen Magic

You choose your omen spells at the Harbinger levels listed.

Harbinger LevelSpells
3rdAbsorb Element, Alarm, Magic Missile
5thHeat Metal, Mirror Image, Spiritual Weapon
7thHypnotic Pattern, Intellect Fortress, Pulse Wave
9thArcane Eye, Fabricate, Summon Construct
13thAnimate Objects, Destructive Wave, Wall of Stone

Evolving Arcane

Upon taking this omen at 3rd level, you can channel the potential of your magical allies into the present moment. Whenever a friendly creature you can see or hear within 30 feet of you would cast a spell that could be cast at a higher spell level, you may spend a reaction to enhance it. Doing so treats the spell as if it was cast 1 spell level higher.

You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses after finishing a long rest. While you have no remaining uses, you can instead spend a spell slot to use this feature.

Progress within your Grasp

Also at 3rd level, you can harness technology across time to enhance a weapon you wield. You know the Shillelagh spell, and can cast it on any weapon you hold. If the weapon's damage dice is higher than a d8, it remains that size. During the duration of this spell, you gain the following benefit based on your chosen time.

Timely Blows

At 6th level, innovation unconscious flows through you to aid your allies. Whenever you use your foretell feature on a friendly creature, they may have their attacks deal force damage, rather than their normal damage type, until the end of their next turn. If they do, their next attack deals an additional 1d8 force damage.

Enhanced Body

Upon reaching 10th level, the progress created across time has evolved you as well. You gain resistance to force damage, as well as the following benefit based on your chosen time.

History's Craft

Upon reaching 14th level, you may harness your omens to rip magical artifacts from them. Choose a magic item of rarity Rare or lower. You manifest that magic item on your person, and are attuned to it if it requires attunement.

Upon finishing a long rest, you may roll a d100. On a roll equal or lower than your level in this class, you may change your magic item to another of your choice.