Innovation . . . by ?: (:title Omens of Innovation:) '''''The flow of time has show your eras of otherworldly technology and progress. At times, you lay witness to wonders of cities above clouds and to the stars, people wielding technology far beyond your own, or the creation of artificial bodies. In other times, you are blinded by the ravages of artificial souls, the remains of civilizations devastated by their own superweapon, or worlds drained bone-dry from the desire for supreme technology. You wield your time magic to enhance or degrade inventions around you, and may at times go so far as to pluck technology of advanced societies of from past or futures.'''' !!!!! Omen Magic You choose your omen spells at the Harbinger levels listed. || border=1 ||! Harbinger Level ||! Spells || || 3rd || Absorb Element, Alarm, Magic Missile || || 5th || Heat Metal, Mirror Image, Spiritual Weapon ||
Overgrowth . . . by ?: Upon taking this omen at 3rd level, you can manifest vines across time to slow and ensnare your foes. When rolling initiative, choose another creature you can see within 60 feet of you. They must succeed on a Dexterity saving throw or gain one of the following until the end of your second turn, depending on if they rolled a higher or lower initiative than you; !!! Rewind the Senses At 6th level, you can channel primal senses into others to enhance their own. If a foretell roll would lead to a successful attack or ability check, you may have the affected creature gain a +1 bonus to their AC until the end of their next turn. If the roll would be a failure, you can instead grant them temporary hit points equal to your level in this class. Upon reaching 10th level, time has ingrained itself into your very being. You gain 3d4 inches in height, and you gain one of the following benefits based on your chosen vision. * '''The Past is Rooted in Me.''' You gain resistance to bludgeoning damage. Moreover, you cannot be physically moved against your will, and have advantage against falling prone. * '''The Present Blooms through Me.''' You gain resistance to piercing damage. Moreover, you have advantage on saving throws against being charmed or frightened. * '''The Future Grows within Me.''' You gain resistance to slashing damage. Moreover, you gain proficiency in three skills of your choice, and gain expertise in one skill you are proficient with. Upon reaching 14th level, your control over time allows you to warp and control beasts to aid you. You always have the '''Dominate Beast''' and '''Polymorph''' spells prepared, and can cast either of these spells once without expending a spell slot. Once you have done so, you can't do so again until you finish a long rest.
Extinction . . . by ?: * '''The Past cannot Harm Me.''' You gain resistance to poison damage. Moreover, you become stable upon rolling one successful death save. * '''The Present Dies with Me.''' You gain resistance to necrotic damage. Moreover, you can make a melee weapon attack or cast a cantrip as a reaction upon dropping to 0 hit points. * '''The Future has yet to Claim Me.''' You gain resistance to psychic damage. Moreover, you regain 1d8 hit points each time you become stabilized.
Flame . . . by ?: * '''Flames of the Present.''' You know the '''Produce Flame''' spell, and can cast it as a bonus action.
Life . . . by ?: * '''The Present Fuels Me.''' So long as a friendly creature within 30 feet of you regained hit points or gained temporary hit points since the end of your last turn, damage cannot break your concentration.