Find Steed
2nd-Level Conjuration
Casting Time: Action
Range: 30 feet
Components: VS
Duration: Instantaneous
Loyal Steed
Medium, Large, or Huge (5th level only) Celestial, Fey, or Fiend, Unaligned
Armor Class 14
(natural armor)
Hit Points 5 x your level
Speed 60 ft., fly 90 ft. (4th level only)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 6 (-2) | 14 (+2) | 8 (-1) |
Skills Stealth +4 + PB
, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak
Traits
Bond of Loyalty. While the steed is within 1 mile of its companion, it can communicate with its companion telepathically. While its companion is mounted on it, any spells the companion casts on itself that only target itself can also target the steed.
Actions
Strike. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 2d4 + 4
bludgeoning, piercing, or slashing damage. If the target is no larger than the steed, and if the steed moved 20+ feet straight toward it immediately before the hit, the target takes an extra 2d4 damage, and it must make a Spell Save DC
Strength saving throw or be knocked prone.
Bonus Actions
Trample. The steed makes a Strike attack against a prone creature.
Source: PHB 240, SRD
Changelog
- Added reference to Quick Resurrection challenge.
- Combined with Find Greater Steed, now works off a template creature. Now an action to cast.