Find Steed
2nd-Level Conjuration
Casting Time: 10 minutes
Range: 30 feet
Components: VS
Duration: Instantaneous
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a dire wolf. Your DM might allow other Medium or Large beasts of CR 1 or lower to be summoned as steeds, as long as they don't have a flying speed. The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type with the following changes:
- If your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
- Your mount has maximum hit points or hit points equal to 10 x your proficiency bonus, whichever is higher.
You control the mount in combat. While the mount is within 1 mile of you, you can communicate with it telepathically. While mounted on it, you can make any spell you cast that targets only you also target the mount.
You can use an action to dismiss your steed, causing it to disappear. Casting this spell again summons the same steed, restored to its hit point maximum. If the steed dies, you can cast the spell to begin a Quick Resurrection challenge.
You can't have more than one mount bonded by this spell or find greater steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was carrying, but barding and other items it is wearing disappear as well.
Source: PHB 240, SRD
Changelog
- Added reference to Quick Resurrection challenge.