Levitate
2nd-Level Transmutation
Casting Time: 1 action
Range: 60 feet
Components: VSM (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration: (C) 10 minutes
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature must make a Constitution saving throw and is unaffected on a success.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move.
Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each slot level above 2nd.
Source: PHB 255, SRD
Changelog
- Added upcasting option.
Categories: 2nd Level Spells | Arcane Warrior | Artificer | Concentration | Material | Somatic | Sorcerer | Transmutation | Verbal | Wizard