Wish
9th-level Conjuration
Casting Time: 1 action
Range: Self
Components: V
Duration: Instantaneous
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
- You restore the damage to a dead creature's soul, allowing them to be targeted by another Resurrection Challenge, even if they have already failed once. Reset their Resurrection DC to 10.
You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, once you (or simulacra you create) endure this stress 3 times, you (and simulacra you create) are unable to cast wish in this manner ever again, though you retain the basic use of the spell still.
At Higher Levels. When you cast this spell using a spell slot of 10th level or higher, the effects of the spell increase in magnitude (see below) for each slot level above 9th. When you cast this spell using a spell slot of 12th level or higher, you may duplicate a spell of 9th level without any requirements, including costly components. Using the spell in this capacity does not count as the basic use of this spell. At the DM's discretion, casting this spell using a spell slot of higher level can allow greater things to occur, potentially with less-drastic drawbacks (if they would occur).
- The value of the object created by the spell increases by 25,000 gp for each slot level above 9th.
- The number of target creatures increases by 10 for each slot level above 9th.
- You undo an additional event for each slot level above 9th.
Source: PHB 288, SRD
Changelog
- Altered wish stress to reduce wish to limited wish if failed, instead of removing the ability to ever cast wish again.
- Added upcasting option.
- Changed Wish to fade on 3 uses, rather than a 33% chance.
Rulings
- How specific should I get with the wish?
- While being specific is good, the more specific you are with your wish, the more likely that the wish may fizzle and have no results. You are better off asking for something to push a nail into a plank of wood, rather than a specific make and model of a drill only in a specific color. While some DMs may lean on the monkey's paw, this one is more likely to simply deny an idea if it is too specific or outlandish, does not enhance the story, or if it irrevocably breaks the laws of the game world.
- How long can a wish be?
- Wish is an action, so generally speaking, the wish should be something that could be said within 5-10 seconds. Don't expect to write out an entire five-page contract and expect the Wish spell to respect it – most likely, the spell will simply not work at all in that case.