Rebel

Proficiencies

Skill Proficiency: You have proficiency in one of the following skills of your choice: Deception, History, Insight, Intimidation, Sleight of Hand, or Stealth.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.

Artisan Tools - Alchemy, Brewing, Carpentry, Cartography, Cobbling, Cooking, Leatherworking, Masonry, Smithing, Tinkering, Weaving, Woodcarving
Frontier Tools - Any
Gaming Sets - Chance, Strategy
Instruments - Brass, Percussion, Vocals, Winds
Languages - Any
Roguish Tools - Any
Vehicles - Any

Equipment

In addition to the starting equipment for your class, you also gain the following:

Feature

Rebel Base

If they wish to have any hope of survival, whether hiding within the city or cast out into the desert, dissenters must help each other. You can find a place to hide, rest, or recuperate among other dissenters. They will help shield you from those who hunt you, possibly even risking their lives for you.