FolkHero . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Animal Handling]], [[Mechanics/Leadership]], [[Mechanics/Nature]], [[Mechanics/Perception]], [[Mechanics/Religion]], or [[Mechanics/Society]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< ->''As in the '''Player's Handbook''''' >><<
Charlatan . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Convince]], [[Mechanics/Deception]], [[Mechanics/Insight]], [[Mechanics/Perception]], [[Mechanics/Precision]], or [[Mechanics/Streetwise]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< You have a bundle of forged papers of all kinds—property deeds, identification papers, love letters, arrest warrants, and letters of recommendation—all requiring only a few signatures and flourishes to adapt to suit your needs. When you encounter a new document or letter, you can add a forged and modified copy to your bundle. If your bundle is lost, you can recreate it with a forgery kit and a day’s work. >><<
CarnivalHand . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Athletics]], [[Mechanics/Convince]], [[Mechanics/Deception]], [[Mechanics/Insight]], [[Mechanics/Leadership]], or [[Mechanics/Precision]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< The carnival provides you with free, modest lodging and food. In addition, you and your companions may wander about carnivals or similar shows and partake of its many wonders at no cost to you out of solidarity, provided you don't disrupt its shows or cause any other trouble. >><<
Courtesan . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Athletics]], [[Mechanics/Convince]], [[Mechanics/Deception]], [[Mechanics/Insight]], [[Mechanics/Precision]], or [[Mechanics/Society]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. *A set of performing clothes or lingerie (a costume). >>class=feature<< If you encounter past clients, you may be able to obtain resources or other aid from them. Depending on your relationship with any given client, this may be through blackmail or through seduction. >><<
Engineer . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Arcana]], [[Mechanics/Drive]], [[Mechanics/Investigation]], [[Mechanics/Perception]], [[Mechanics/Precision]], or [[Mechanics/Society]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< Though engineers sometimes get a reputation as mad inventors, they are also involved with mundane tasks of construction and architecture. You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, you're on your own. >><<
MonsterHunter . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Arcana]], [[Mechanics/Investigation]], [[Mechanics/Nature]], [[Mechanics/Perception]], [[Mechanics/Religion]], or [[Mechanics/Stealth]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< ->''As in the Haunted One from '''Van Richten's Guide to Ravenloft''''' >><<
Vigilante . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Convince]], [[Mechanics/Deception]], [[Mechanics/Investigation]], [[Mechanics/Precision]], [[Mechanics/Stealth]], or [[Mechanics/Streetwise]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< ->''As in the Faceless Dual Personalities feature from '''Baldur's Gate: Descent Into Avernus''''' >><<
Urchin . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Deception]], [[Mechanics/Insight]], [[Mechanics/Perception]], [[Mechanics/Precision]], [[Mechanics/Stealth]], or [[Mechanics/Streetwise]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow. These areas may pass through sewers or dilapidated alleys, and may not be safe. >><<
Soldier . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Animal Handling]], [[Mechanics/Athletics]], [[Mechanics/Leadership]], [[Mechanics/Medicine]], [[Mechanics/Perception]], or [[Mechanics/Resilience]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< ->''As in the '''Player's Handbook''''' >><<
Smuggler . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Convince]], [[Mechanics/Deception]], [[Mechanics/Drive]], [[Mechanics/Precision]], [[Mechanics/Stealth]], or [[Mechanics/Streetwise]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background. >>class=feature<< You have connections with fellow smugglers and corrupt law enforcement officers both. You know which of the latter will accept bribes, or look the other way for you. You can also seek shelter for you and your companions from authorities in smuggler safe houses in sufficiently populated areas, which provide a poor lifestyle. >><<
BountyHunter . . . by ?: '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Convince]], [[Mechanics/Deception]], [[Mechanics/Insight]], [[Mechanics/Investigation]], [[Mechanics/Perception]], or [[Mechanics/Streetwise]]. \
Athlete . . . by ?: '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Athletics]], [[Mechanics/Convince]], [[Mechanics/Leadership]], [[Mechanics/Perception]], [[Mechanics/Resilience]], or [[Mechanics/Society]]. \
Artisan . . . by ?: '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Arcana]], [[Mechanics/Convince]], [[Mechanics/Insight]], [[Mechanics/Investigation]], [[Mechanics/Precision]], or [[Mechanics/Society]]. \
Acolyte . . . by ?: '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Arcana]], [[Mechanics/Convince]], [[Mechanics/Insight]], [[Mechanics/Leadership]], [[Mechanics/Medicine]], or [[Mechanics/Religion]]. \
Scholar . . . by ?: (:notoc:) '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Arcana]], [[Mechanics/Investigation]], [[Mechanics/Medicine]], [[Mechanics/Nature]], [[Mechanics/Religion]], or [[Mechanics/Society]]. \ ->'''Artisan Tools''' - Alchemy, Calligrapher >>class=feature<< Additionally, you are likely to gain preferential treatment at other libraries across the realm, as professional courtesy to a fellow scholar. >><<
Archaeologist . . . by ?: '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Athletics]], [[Mechanics/Investigation]], [[Mechanics/Perception]], [[Mechanics/Precision]], [[Mechanics/Resilience]], or [[Mechanics/Society]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background:
Anthropologist . . . by ?: '''Skill Proficiency:''' You have proficiency in @@one@@ of the following skills of your choice: [[Mechanics/Convince]], [[Mechanics/Insight]], [[Mechanics/Investigation]], [[Mechanics/Leadership]], [[Mechanics/Religion]], or [[Mechanics/Society]]. \ '''Extra Proficiencies:''' You gain proficiency in your choice of any @@two@@ tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background:
Thug . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Athletics, Convince, Deception, Perception, Precision, or Stealth. \
Teamster . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Animal Handling, Drive, Leadership, Medicine, Perception, or Resilience. \
Spy . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Deception, Insight, Investigation, Precision, Stealth, or Streetwise. \
Sailor . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Athletics, Drive, Medicine, Perception, Resilience, or Society. \
Rebel . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Deception, Convince, Insight, Society, Stealth, or Streetwise. \
Raider . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Animal Handling, Athletics, Convince, Perception, Resilience, or Stealth. \
PublicServant . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Convince, Deception, Insight, Investigation, Leadership, or Society. \
Outlander . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Animal Handling, Athletics, Convince, Nature, Perception, or Resilience. \
Noble . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Animal Handling, Athletics, Convince, Deception, Leadership, or Society. \
Miner . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Athletics, Drive, Investigation, Perception, Precision, or Resilience. \
Merchant . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Convince, Deception, Drive, Insight, Investigation, or Society. \
Hermit . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Animal Handling, Insight, Medicine, Nature, Religion, or Resilience. \
Mercenary . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Athletics, Convince, Insight, Investigation, Perception, or Streetwise. \
Knight . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Animal Handling, Athletics, Convince, Leadership, Religion, or Society. \
Inheritor . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Arcana, Convince, Investigation, Religion, Resilience, or Society. \
Investigator . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Convince, Insight, Investigation, Perception, Society, or Streetwise. \
GuildMember . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Arcana, Convince, Insight, Investigation, Perception, or Society. \
Gambler . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Convince, Deception, Insight, Perception, Precision, or Streetwise. \
FarTraveler . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Drive, Insight, Perception, Precision, Resilience, or Society. \
FactionAgent . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Convince, Deception, Insight, Investigation, Leadership, or Perception. \
Entertainer . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Athletics, Convince, Deception, Leadership, Precision, or Society. \
Criminal . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Deception, Investigation, Perception, Precision, Stealth, or Streetwise. \
Courtier . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Convince, Deception, Insight, Investigation, Leadership, Society. \
ConclaveInitiate . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Convince, Insight, Investigation, Medicine, Nature, Religion. \
CityWatch . . . by ?: '''Skill Proficiency:''' You have proficiency in one of the following skills of your choice: Athletics, Convince, Insight, Investigation, Perception, Society. \