Determination Maneuvers

Concentration, Discipline, Decisiveness

The most impressive strikes and impossible parries are not matters of luck or circumstance to the Determination warrior — they are the fruits of keen awareness, concentration, and iron-clad discipline. These peerless blademasters dash across the battlefield and strike their foes down with a decisive blow before they can even react. Many Determination maneuvers can only be used with melee weapons.

Classes: Adept, Arcane Warrior, Bloodhunter, Fighter, Marshal, Ranger, Slayer

1st Degree Maneuvers

Alert Stance2 focus1st degree Determination bonus action (stance)
While you maintain this stance, you cannot be surprised, and when you roll initiative, roll your Superiority Die and add it to the result.
Combat Roll1 focus1st degree Determination bonus action
Take the Disengage and Tumble actions as a part of the same bonus action. You gain a bonus on your Athletics checks to Tumble equal to a roll of your Superiority Die.
Deadly Strikes2 focus1st degree Determination action (attack)
Take the Attack action. Until the start of your next turn, your weapon attacks score a critical hit on a roll of 19–20. Once when you hit with one of these attacks, and whenever you score a critical hit, add your Superiority Die to the attack's damage.
Deflect1 focus1st degree Determination reaction
When you are wielding a melee weapon and another creature hits you with an attack, you can use your reaction to add half the maximum result of your Superiority Die (maximum 6) to your armor class. Then, roll your Superiority Die. You retain this bonus until you are targeted by a number of attacks equal to the result (including the triggering attack) or until the start of your next turn.

2nd Degree Maneuvers

Drive Back2 focus2nd degree Determination action (attack)
Take the Attack action. Once when you make an attack roll against a creature that is no more than 1 size category larger than you with this action, it takes psychic damage equal to a roll of your Superiority die, and you can push the target back a number of feat equal to the damage dealt (rounded up to the nearest multiple of 5). You can choose to move into that creatures space at the same time without using any of your movement.
Iron Will1 focus2nd degree Determination free action
When you fail a saving throw to maintain concentration on a spell, or to resist or end the charmed or frightened conditions, you can roll your Superiority Die and add the result as a bonus to the d20 test.
Quick Strike3 focus2nd degree Determination reaction
As long as you are not surprised, when combat begins, you can use your reaction to move up to half your speed, draw a melee weapon, and make a single melee weapon attack with it. If it hits, add your Superiority Die to the attack's damage.

3rd Degree Maneuvers

Eye for an Eye2 focus3rd degree Determination reaction
When a creature flourishes against you using a melee weapon attack, you can use your reaction to make a melee weapon attack against it. If you hit, add your Superiority Die to the attack's damage.
Flying Edge4 focus3rd degree Determination action
Each creature of your choice in a 120-foot line makes a Dexterity saving throw, taking damage equal to your weapon plus three rolls of your Superiority Die on a failed save or half as much damage on a successful one. If you have the Extra Attack feature, you can use this maneuver while taking the Attack action by replacing two of your attacks and spending 1 extra focus.
Sentinel Stance1 focus3rd degree Determination bonus action (stance)
While you maintain this stance, add your Superiority Die to the the damage of opportunity attacks you make, and as long as you can take Reactions, you can make one opportunity attack each turn without using your reaction. Each opportunity attack you make after the first each round costs 1 focus.

4th Degree Maneuvers

Dashing Razor3 focus4th degree Determination bonus action
You take the Dash action, and you have advantage on the next melee weapon attack you make this turn. If you hit with this attack, add your Superiority Die to the attack's damage, and you increase your speed by 10 feet for the next minute.
Keen Edge Stance3 focus4th degree Determination bonus action (stance)
While you maintain this stance, your weapon attacks score a critical hit on a roll of 19–20, and you add your Superiority Die to the damage of critical hits.
Twist the Blade5 focus4th degree Determination free action
When you flourish with a melee weapon attack, you can spend it to try to try to impale your foe. If the next melee weapon attack you make this turn hits the same target, it becomes a critical hit, deals additional damage equal to a roll of your Superiority Die, and does not flourish. If the attack would be a flourish, it can flourish, and if it would have been a critical hit, it deals maximum damage.

5th Degree Maneuvers

Death Blow9 focus5th degree Determination action
Make a melee weapon attack with advantage. On a hit, if the creature has 100 or fewer hit points, it makes a Constitution saving throw. On a failed saving throw, it dies. On a success, or if the creature has more than 100 hit points, the attack is a critical hit that deals extra damage equal to four rolls of your superiority die. If your attack would have already been a critical hit, it deals maximum damage. If you have the Extra Attack feature, you can use this maneuver while taking the Attack action by replacing two of your attacks and spending 1 extra focus.
Third Eye4 focus5th degree Determination reaction
When a creature hits you with an attack, you may use your reaction and make a Wisdom (Perception) check. If the result is higher than the attack roll, the attack is turned into a miss, even if the result was a 20. If the attack misses, you may immediately make an opportunity attack against the target that deals extra damage equal to two rolls of your Superiority Die. If the attack still hits, reduce the damage by two rolls of your Superiority Die and regain your Reaction.

6th Degree Maneuvers

ManeuverX focus6th degree Determination ACTION
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ManeuverX focus6th degree Determination ACTION
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7th Degree Maneuvers

ManeuverX focus7th degree Determination ACTION
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ManeuverX focus7th degree Determination ACTION
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8th Degree Maneuvers

God-Felling Strike1 focus8th degree Determination action
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