Skirmisher . . . by ?: ||'''Dismantle''' || 3 focus ||''''''^5th degree Skirmisher free action^'''''' [[<<]] When you hit a creature with one or more Recharge abilities with a melee weapon with the light keyword, you can attempt to dismantle their most powerful attacks. The creature must succeed on a Constitution saving throw or take necrotic damage equal to two rolls of your Superiority die, and one of their Recharge abilities goes on cooldown. If all of its Recharge abilities are already on cooldown, then one of the its Recharge abilities rolls the Recharge die twice and takes the lower result at the start of its turn. On a successful saving throw, the creature takes half as much damage only. ||
Teamwork . . . by ?: ||'''Rally Reaction''' || 2 focus ||''''''^5th degree Teamwork reaction^'''''' [[<<]] When a creature within 60 feet of you can use a reaction, you can use your reaction instead. A creature who has already used their reaction can benefit from this as well. If this reaction ability requires a d20 test, add your Superiority Die to the result. If the reaction allows the creature to move, increase the distance they can move equal to the maximum result of your Superiority Die (rounded up to the nearest increment of 5). The GM may rule other numerical benefits could apply for less common reactions as well. ||
Templar . . . by ?: Magic is the most potent force in all of creation. Templars know this, recognize this, and train to disrupt those who wield its power. Often brave souls who steel their minds in faith, these fearless fighters are the bane of dark mages, cruel villains, and cowards who prey upon the weak. '''Many Templar maneuvers can only be used with melee weapons, and many are also particularly useful against spellcasters and magic effects.'''
Skulduggery . . . by ?: ''Subtle, Deceitful, Underhanded'' Seasoned knights and soldiers like to pretend battle is a noble thing, but others know winning is more important than honor. Masters of Skuduggery confounding foes, leading their enemies into crucial mistakes while they slink about the battlefield, stealing victory from the jaws of defeat, gear the pockets of the unguarded, and even the hearts of their sworn enemies.
Nemesis . . . by ?: ''Insightful, Flowing, Reactive'' Combat is a dance between opponents, and practicing the Nemesis tradition means reading, anticipating, and countering one’s foe. Using insight from battles won and lost, the Nemesis uses their foes strength and momentum against them.
Juggernaut . . . by ?: ''Powerful, Brutal, Inexorable''
Determination . . . by ?: ''Concentration, Discipline, Decisiveness'' The most impressive strikes and impossible parries are not matters of luck or circumstance to the Determination warrior — they are the fruits of keen awareness, concentration, and iron-clad discipline. These peerless blademasters dash across the battlefield and strike their foes down with a decisive blow before they can even react. '''Many Determination maneuvers can only be used with melee weapons.'''
Deadeye . . . by ?: ''Ranged, Control, Observant'' Ranged combat is potent; so much so that archers and riflemen quickly find themselves some of the first targets in battle. Deadeyes are superlative ranged combatants, not only for the deadly accuracy of their attacks, but also the myriad tricks they’ve mastered to find their foes and keep them at a safe distance. '''Most Deadeye maneuvers can only be used with ranged or throwing weapons.'''
Cavalry . . . by ?: There are many warriors who fight while mounted upon creatures, and master the tricks of battling in tandem with their mount to overwhelm slower, less mobile foes. Others instead opt for vehicles, from boats and chariots to floating discs or infernal machines. Regardless, Cavalry maneuvers transform rider and mount into an unstoppable fighting force. '''Most Cavalry maneuvers can only be used while mounted on a creature or operating a vehicle.'''
Berserker . . . by ?: There is a primal need to survive that all creatures tap into during a fight, an instinct to endure that can be captured and focused to tremendous effect. Berserkers are beastial in their attacks, moving around in combat and pouncing upon an opponent’s every weakness. '''Many Berserker maneuvers can only be used with melee weapons.'''
Maneuvers . . . by ?: Combat maneuvers are nonmagical in nature unless stated otherwise.