Juggernaut Maneuvers

Implacable, Mighty, Powerful

Engaging in combat means enduring some amount of suffering and those who make use of Juggernaut maneuvers are well prepared to weather their opponents’ blows, relying not just on their might but the careful and expert application of force in all aspects of battle.

Classes: Barbarian, Fighter, Marshal, Paladin

1st Degree Maneuvers

Cleave2 focus1st degree Juggernaut bonus action
When you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack.
Forceful Blow2 focus1st degree Juggernaut action (attack)
Take the Attack action. The next time you hit a creature with a melee weapon attack until the end of your next turn, you may Shove that creature.
Immovable Stance1 focus1st degree Juggernaut bonus action (stance)
While you maintain this stance, your movement speed cannot be reduced, and you have advantage on saving throws against being knocked prone or moved against your will. When you are moved against your will, you reduce the distance you are moved by a number of feet equal to your Strength score.
Second Wind2 focus1st degree Juggernaut bonus action
You regain hit points equal to 1d6 + your proficiency bonus + your Constitution modifier (minimum 0).

2nd Degree Maneuvers

Backhand2 focus2nd degree Juggernaut reaction
When a creature in your reach misses you with a melee attack, you can use your reaction to strike the creature. Make an unarmed strike against the creature. On a hit, you deal your unarmed damage to the creature and they must make a Constitution saving throw. On a failed save, the creature cannot take reactions until the start of its next turn unless it expends an unused attack granted by the Extra Attack or Multiattack feature.
Defensive Stance2 focus2nd degree Juggernaut bonus action (stance)
While you maintain this stance, your AC increases by 1. You must be wearing armor or wielding a weapon or shield to gain this benefit.
Shrug It Off3 focus2nd degree Juggernaut free action
When an effect causes you to be blinded, deafened, frightened, or poisoned, you can choose to not get the condition.

3rd Degree Maneuvers

Crushing Blow2 focus3rd degree Juggernaut action (attack)
Take the Attack action with a melee weapon with the heavy property. When you hit a creature wearing armor or a shield with these attacks, its armor bonus is reduced by 1 until the armor is repaired, which can be done during a short or long rest. If an item has its armor bonus reduced to 0, it is destroyed.
Punish2 focus3rd degree Juggernaut reaction
When a creature in your reach hits you with a melee weapon attack, you can use your reaction to make an unarmed strike against the creature. If you hit, the creature is grappled and drops the weapon they struck you with. If you have a free hand, or if you end the grapple immediately, you can take the weapon.
Unkillable3 focus3rd degree Juggernaut free action
When you suffer a death saving throw failure, you can choose to ignore it.

4th Degree Maneuvers

Preserve Momentum1 focus4th degree Juggernaut reaction
When you miss with an attack using a weapon that has the heavy property, you can use your reaction to make an attack with the same weapon against another target within your reach.
Titan Stance1 focus4th degree Juggernaut bonus action (stance)
While you maintain this stance, you count as being one size category larger. When you use a Juggernaut maneuver that requires a saving throw against a creature smaller than you, it has disadvantage on its saving throw.
Unstoppable3 focus4th degree Juggernaut free action
When an effect causes you to be paralyzed, petrified, or stunned, you can choose to not get the condition.

5th Degree Maneuvers

Indestructible3 focus5th degree Juggernaut free action
When you are reduced to 0 hit points, you can instead drop to a number of hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0). You cannot use this maneuver again until you finish a short or long rest.
World-Breaker3 focus5th degree Juggernaut action (attack)
Take the Attack action with a melee weapon with the heavy property, replacing two of your attacks with a resounding strike against the ground that sends out a shockwave around you. Creatures of your choice touching the ground within 30 feet of you makes a Strength saving throw or it takes damage as if hit by the weapon and falls prone.