Nature

A Nature check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. The base ability used is normally Intelligence.

Create Spell | Trained

You attempt to create a new primal spell or modify an existing one through intensive work and study. The rules for this action can be found on the Spell Creation and Modification page.

Identify Spell | Untrained

You attempt to identify a spell being cast by a primal spellcaster you can see based on a combination of visual and verbal cues as well as the flux of the weave itself. The DC of the check to identify such a spell is 15 + the level of the spell being cast. Your Passive Arcana determines the level of spell you can passively identify without making a check, otherwise a check can be attempted as a Reaction. If the caster uses the same spell list as you, you have Advantage on the check.

Critical Success.
Success.
Critical Failure.

Predict Weather | Trained

Critical Success.
Success.
Failure.
Critical Failure.
Base DCExamples
10 
15 
20 
25 

Recall Knowledge | Untrained

You recall useful information about a specific topic. You may already know basic information on a topic based on your passive Nature without attempting a check, but Recall Knowledge allows you to remember specific facts and apply them to the situation. Nature may allow you to recollect information on environmental phenomenon, natural flora and fauna, migration patterns, and other similar topics. Having proficiency in Nature may offer additional results.

Critical Success.
Success.
Critical Failure.
Base DCExamples
10 
15 
20 
25 
30