Spellcasting

Detecting Spellcasting

If a creature detects you using at least one spellcasting component, it may have the chance to identify and react to the spell.

Verbal Components

A spell with a verbal component can be detected as long as its caster is heard, and identified as long as it is close enough for the words to be heard clearly. The verbal component for each spell varies in volume depending on the range of the spell.

Somatic and Material Components

A spell with a somatic or material component can be detected as long as the creature can be seen, and identified as long as the creature is within 120 feet.

If a Spellcaster is Hidden or Invisible, Somatic and Material components cannot be detected. A creature holding a material component may not be suspicious unless the nature of the object is known, but a spellcaster reaching for a component may reveal its intention. If a creature is seen, it can try to hide Somatic components and/or the process of reaching for a material component using Dexterity (Sleight of Hand) (the full rules for which can be found on the Skills page).

Mana

All spellcasting uses a modified version of the variant spell point rule from the Dungeon Master's Guide (which has been renamed to mana). All spells cost an amount of mana equal to the spell's level when cast. For the purpose of various features, the expenditure of this mana functionally creates a spell slot of the appropriate level, which is then used to cast the spell.

Spellcasting Progression

Full-Caster

Class LevelManaMax Spell LevelClass LevelManaMax Spell Level
1st21st16th668th
2nd41st17th719th
3rd82nd18th769th
4th122nd19th829th
5th153rd20th899th
6th193rd21st959th
7th234th22nd989th
8th294th23rd1029th
9th355th24th1069th
10th415th25th1109th
11th476th26th1149th
12th506th27th1199th
13th547th28th12910th
14th587th29th14011th
15th628th30th15212th

Spells of 6th level and higher are too powerful for most spellcasters to use more than once a day, even if they have enough mana. Starting at 19th level, spellcasters gain the ability to use some of these spells more than once a day, as shown on the chart below.

Class Level6th-Level Slots7th-Level Slots8th-Level Slots9th-Level Slots
19th2111
20th2211
21st3211
22nd3211
23rd3311
24th3311
25th3321
26th3321
27th3322
28th3322
29th3322
30th3322

Regardless of your caster level, you only ever have one slot per day for 10th, 11th, and 12th level spells.

Half-Caster

Class LevelManaMax Spell LevelClass LevelManaMax Spell Level
1st16th324th
2nd21st17th355th
3rd41st18th385th
4th61st19th415th
5th82nd20th445th
6th102nd21st476th
7th122nd22nd486th
8th132nd23rd506th
9th153rd24th526th
10th173rd25th547th
11th193rd26th567th
12th213rd27th587th
13th234th28th607th
14th264th29th628th
15th294th30th648th

Third-Caster

Class LevelManaMax Spell LevelClass LevelManaMax Spell Level
1st16th193rd
2nd17th203rd
3rd21st18th213rd
4th41st19th234th
5th51st20th254th
6th61st21st274th
7th82nd22nd294th
8th92nd23rd314th
9th102nd24th334th
10th122nd25th355th
11th132nd26th375th
12th142nd27th395th
13th153rd28th415th
14th163rd29th435th
15th173rd30th455th