Conjure Barrage

3rd-Level Conjuration
Casting Time: 1 action
Range: Self (60-foot cone)
Components: VSM (a melee or ranged weapon worth at least 1 cp)
Duration: Instantaneous

You brandish the weapon used to cast this spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that shoot forward and then disappear. Each creature of your choice that you can see in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 4d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon used as the component.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Source: PHB 225

Changelog