Summon Beast

2nd-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)
Duration: (C) 1 hour

Target. An unoccupied space that you can see within range.
Effect. You call forth a bestial spirit. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines the Bestial Spirit stat block it uses. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its Move to avoid danger.
At Higher Levels. Use the higher level wherever the spell's level appears in the stat block.

Bestial Spirit of Air

Small Beast, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 50 + 10 per upcast
Speed 30 ft., fly 60 ft.

STRDEXCONINTWISCHA
11 (+0)18 (+4)16 (+3)4 (-3)14 (+2)5 (-3)

Skills Stealth +4 + PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak

Traits

Flyby. The beast doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.

Keen Senses. The beast has Advantage on Perception checks relying on sight, hearing, or smell.

Actions

Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).

Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level bludgeoning, piercing, or slashing damage.

Bestial Spirit of Land

Medium Beast, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft., climb 40 ft., burrow 20 ft.

STRDEXCONINTWISCHA
18 (+4)11 (+0)16 (+3)4 (-3)14 (+2)5 (-3)

Skills Stealth +PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak

Traits

Pack Tactics. The beast has Advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't Incapacitated.

Keen Senses. The beast has Advantage on Perception checks relying on sight, hearing, or smell.

Actions

Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).

Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level bludgeoning, piercing, or slashing damage.

Bestial Spirit of Water

Small Beast, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft., swim 40 ft.

STRDEXCONINTWISCHA
18 (+4)11 (+0)16 (+3)4 (-3)14 (+2)5 (-3)

Skills Stealth +PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak

Traits

Pack Tactics. The beast has Advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't Incapacitated.

Keen Senses. The beast has Advantage on Perception checks relying on sight, hearing, or smell.

Water Breathing. The beast can breathe only underwater.

Actions

Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).

Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level bludgeoning, piercing, or slashing damage.

Source: TCE 109

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