Centaur

Common Cultures: Enlightened, Feywild, Itinerant, Nomadic, Warrior, Wild

Ancestry Traits

Size. Your size is Large (1 point).
Speed. 40 ft. (1 point)

Creature Type.
You are a Fey.
Charge (1 point).
If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes extra damage of the same type. The damage equals a number of d6s equal to half your proficiency bonus (rounded down).
Equine Build.
Due to your horse-like torso, you count as riding a horse, and other creatures can use you as a mount.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
Hooves (1 point).
Your hooves are natural weapons with the finesse property that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Paragon Options

Equine Gallop

Your walking speed increases by 10 feet, and when you Dash, you gain additional movement speed equal to twice your walking speed instead.

Frolic

You are practiced at bounding through fields, forests, and meadows. You gain the following abilities:

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Trample

You are adept at running down your foes. You gain the following benefits: