Centaur
Common Cultures: Enlightened, Feywild, Itinerant, Nomadic, Warrior, Wild
Ancestry Traits
Size. Your size is Large (1 point).
Speed. 40 ft. (1 point)
Creature Type.
You are a Fey.
You are a Fey.
Charge (1 point).
If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes extra damage of the same type. The damage equals a number of d6s equal to half your proficiency bonus (rounded down).
If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes extra damage of the same type. The damage equals a number of d6s equal to half your proficiency bonus (rounded down).
Equine Build.
Due to your horse-like torso, you count as riding a horse, and other creatures can use you as a mount. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
Due to your horse-like torso, you count as riding a horse, and other creatures can use you as a mount. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
Hooves (1 point).
Your hooves are natural weapons with the finesse property that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Your hooves are natural weapons with the finesse property that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Paragon Options
Equine Gallop
Your walking speed increases by 10 feet, and when you Dash, you gain additional movement speed equal to twice your walking speed instead.
Frolic
You are practiced at bounding through fields, forests, and meadows. You gain the following abilities:
- You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns. If you already can, your movement speed increases by 10 feet.
- When you take the Dash, Disengage, Hide, or Tumble action, you can take a second of these actions as a part of the same bonus action.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.
Trample
You are adept at running down your foes. You gain the following benefits:
- Your hooves now deal 2d4 + your Strength modifier bludgeoning damage.
- If you hit a creature with your Charge trait using your hooves, the creatures must make a Strength saving throw (DC = 8 + your Strength modifier + your proficiency bonus) or be knocked prone.
- You can make a single melee weapon attack with your hooves against a prone target with a bonus action.