Goliath
Common Cultures: Forsaken, Itinerant, Nomadic, Warrior, Wild
Ancestry Traits
Size. Your size is Medium.
Speed. 30 ft.
You are descended from Giants. Choose one type of giant. You gain a supernatural ability and a damage resistance from your choice. You can use the active ability a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
- Cloud's Jaunt. You are resistant to cold or psychic damage. As a Bonus Action, you can magically teleport up to 30 feet to an unoccupied space you can see.
- Fire's Flare. You are resistant to cold or fire damage. When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 fire damage to that target.
- Frost's Chill. You are resistant to cold or fire damage. When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 cold damage to that target and inflict the Chilled condition until the start of your next turn.
- Hill's Tumble. You are resistant to cold or poison damage. If you choose poison, you have advantage on saving throws to avoid or end the Poisoned condition. When you hit a Large or smaller creature with an attack roll and deal damage to it, you can knock the target Prone.
- Stone's Endurance. You are resistant to cold or poison damage. If you choose poison, you have advantage on saving throws to avoid or end the Poisoned condition. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by the total.
- Storm's Thunder. You are resistant to cold, lightning, or thunder damage. When you take damage from a creature within 60 feet of you, you can use your reaction to deal 1d8 lightning or thunder damage (your choice) to that creature.
You have proficiency in the Athletics skill, and you're also acclimated to high altitude, including elevations above 20,000 feet.
You count as one size larger when grappling or shoving a creature, and when determining your carrying capacity and the weight you can push, drag, or lift.
Paragon Options
Collateral Damage
Like a hippopotamus in a crystalware shop, you are naturally adept at damaging things. When you roll a 1 on a damage die for a melee attack, you can reroll the die and use the new roll.
Titanic Legacy
Choose a second option from the Giant Legacy trait. You gain the benefits from it.
Mountain Roots
You can endure the harshest of damaging effects, such as a white dragon’s icy breath or a cloudkill spell. When you are subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Sojourner's Fortitude
Your people's indomitable traveler's spirit allows is one of your greatest strengths. You gain the following benefits:
- Whenever you finish a long rest, your fatigue levels, if any, are decreased by 2.
- You have advantage on saving throws you make to avoid the fatigue condition on yourself.
- When you are travelling over land, you and a number of companions equal to your proficiency bonus make Constitution saving throws for Forced Marches for every 2 hours travelled beyond the first 8 hours each day.
Terror of the Battlefield
Seasoned warriors quake in fear when you step onto the battlefield. You gain the following benefits:
- You have advantage on an attack roll against a creature that is frightened.
- When you flourish, you may gain the benefits of the Demoralize flourish in addition to the flourish option you choose. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.