Conclave Initiate

Proficiencies

Skill Proficiency: You have proficiency in one of the following skills of your choice: Convince, Insight, Investigation, Medicine, Nature, Religion.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.

Artisan Tools - Alchemy, Brewing, Leatherworking, Painting, Painting, Woodcarving
Frontier Tools - Harvesting, Herbalism
Instruments - Plucked String, Vocals, Wind
Languages - Druidic, Elvish, Sylvan

Equipment

In addition to the starting equipment for your class, you also gain the following:

Feature

Conclave's Shelter

As a member of a healer's conclave, you can count on your fellow members to provide shelter and aid. You and your companions can find a place to hide or rest in any enclave sympathetic to your own, unless you have proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.

In addition, as a conclave member you can receive free healing and care at an enclave, though you must provide any material components needed for spells.