Faction Agent
Proficiencies
Skill Proficiency: You have proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Investigation, Perception, or Persuasion.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.
Artisan Tools - Alchemy, Brewing, Calligraphy, Cooking, Tinkering
Frontier Tools - Any
Gaming Sets - Any
Instruments - Any
Languages - Any
Roguish Tools - Any
Vehicles - Any
Equipment
In addition to the starting equipment for your class, you also gain the following:
- A gaming set, instrument, or tool with which you are proficient.
- A badge or emblem of your faction.
- A copy of seminal faction text or a code book.
- A trinket you received as a part of joining your faction, like a letter or a lucky charm.
- A set of common clothes.
Feature
Safe Haven
As in Sword Coast Adventurer's Guide