Hermit
Proficiencies
Skill Proficiency: You have proficiency in one of the following skills of your choice: Animal Handling, Insight, Medicine, Nature, Religion, or Resilience.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.
Artisan Tools - Alchemy, Brewing, Carpentry, Cobbling, Cooking, Leatherworking, Masonry, Painting, Pottery, Smithing, Tinkering, Woodcarving
Frontier Tools - Harvesting, Herbalism
Gaming Sets - Strategy
Instruments - Percussion, Plucked Strings, Vocals, Winds
Languages - Any
Equipment
In addition to the starting equipment for your class, you also gain the following:
- A gaming set, instrument, or tool with which you are proficient.
- A healer's kit.
- A scroll case stuffed full of notes from your studies or prayers.
- A winter blanket.
- A set of common clothes.
Feature
Discovery
As in the Player's Handbook