Hermit

Proficiencies

Skill Proficiency: You have proficiency in one of the following skills of your choice: Animal Handling, Insight, Medicine, Nature, Religion, or Resilience.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.

Artisan Tools - Alchemy, Brewing, Carpentry, Cobbling, Cooking, Leatherworking, Masonry, Painting, Pottery, Smithing, Tinkering, Woodcarving
Frontier Tools - Harvesting, Herbalism
Gaming Sets - Strategy
Instruments - Percussion, Plucked Strings, Vocals, Winds
Languages - Any

Equipment

In addition to the starting equipment for your class, you also gain the following:

Feature

Discovery

As in the Player's Handbook