Rebel
Proficiencies
Skill Proficiency: You have proficiency in one of the following skills of your choice: Deception, Convince, Insight, Society, Stealth, or Streetwise.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.
Equipment
In addition to the starting equipment for your class, you also gain the following:
- A gaming set, instrument, or tool with which you are proficient.
- A bell, horn, or whistle with which to signal your allies.
- A subtle symbol proving your allegiance to the rebellion, such as a ring, tattoo, or pin.
- A trinket integral to your decision to join the rebellion.
- A set of common clothes.
Feature
Rebel Base
If they wish to have any hope of survival, whether hiding within the city or cast out into the desert, dissenters must help each other. You can find a place to hide, rest, or recuperate among other dissenters. They will help shield you from those who hunt you, possibly even risking their lives for you.