Sailor
Proficiencies
Skill Proficiency: You have proficiency in one of the following skills of your choice: Athletics, Drive, Medicine, Perception, Resilience, or Society.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, performance arts, or languages of your choice. Below are some suggestions common to your background.
Artisan Tools - Brewing, Carpentry, Cartography, Cooking, Leatherworking, Weaving, Woodcarving
Frontier Tools - Harvesting, Navigation
Gaming Sets - Any
Languages - Any
Performance Arts - Dance, Instruments, Oration
Roguish Tools - Thieves'
Equipment
In addition to the starting equipment for your class, you also gain the following:
- A gaming set, instrument, or tool with which you are proficient.
- Fishing tackle, a net, or a spear.
- 50 feet of silk rope.
- A lucky charm such as a rabbit foot or a small stone with a hole in the center (or another random trinket)
- A set of water-resistant traveler's clothes.
Feature
Ship's Passage
As in the Player's Handbook