Sailor

Proficiencies

Skill Proficiency: You have proficiency in one of the following skills of your choice: Athletics, Drive, Medicine, Perception, Resilience, or Society.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, performance arts, or languages of your choice. Below are some suggestions common to your background.

Artisan Tools - Brewing, Carpentry, Cartography, Cooking, Leatherworking, Weaving, Woodcarving
Frontier Tools - Harvesting, Navigation
Gaming Sets - Any
Languages - Any
Performance Arts - Dance, Instruments, Oration
Roguish Tools - Thieves'

Equipment

In addition to the starting equipment for your class, you also gain the following:

Feature

Ship's Passage

As in the Player's Handbook