Sailor

Proficiencies

Skill Proficiency: You have proficiency in one of the following skills of your choice: Acrobatics, Athletics, History, Medicine, Perception, or Survival.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.

Artisan Tools - Brewing, Carpentry, Cartography, Cooking, Leatherworking, Weaving, Woodcarving
Frontier Tools - Harvesting, Navigation
Gaming Sets - Any
Instruments - Brass, Percussion, Plucked String, Vocals, Winds
Languages - Any
Roguish Tools - Thieves'
Vehicles - Water

Equipment

In addition to the starting equipment for your class, you also gain the following:

Feature

Ship's Passage

As in the Player's Handbook