Everybody's Friend
Prerequisite(s): Charisma 13 or higher
You develop your magnetic personality to ease your way through the world. You gain the following benefits:
- Bonus Proficiency. You gain proficiency in the Persuasion skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- Diplomat. If you spend 1 minute talking to a creature who can understand what you say, you may make a Charisma (Persuasion) with a DC equal to the creature’s passive Wisdom (Insight) score. On a success, the creature is non-magically charmed by you for 1 hour. The charm ends early if you or your allies harm the creature. The creature is immune to this ability for 24 hours if you fail the check or if the charm ends early.