Everybody's Friend
Prerequisite(s): Charisma 13
You develop your magnetic personality to ease your way through the world. You gain the following benefits:
- Bonus Proficiency. You gain proficiency in the Convince skill. If you are already proficient in the skill, you gain Expertise with it instead.
- Diplomat. If you spend 1 minute talking to a creature who can understand what you say, you may make a Charisma (Convince) check with a DC equal to the creature’s passive Wisdom (Insight) score. On a success, the creature is non-magically Charmed by you for 1 hour. The charm ends early if you or your allies harm the creature. The creature is immune to this ability for 24 hours if you fail the check or if the charm ends early.
- Well-Liked. Most creatures find it difficult to dislike you. The starting attitude of creatures with 8 or higher intelligence who can understand you is one step higher, as long as it isn't Hostile. Additionally, when a creature's attitude towards you increases, increase it by an additional step.