Convince
The Convince skill is used to get someone to do something through the application of appeals or threats, such as getting a meeting with a king, bartering for a better price on an item, or getting a soldier to help you in a conflict.
Examples
- Strength (Convince). Strength is used when the appeal is done through raw physical strength, such as convincing someone of your capability by flexing your muscles or frightening someone by crushing a watermelon in your hand.
- Dexterity (Convince). Dexterity is used when the appeal is done through flexibility and nimbleness, such as when trying to seduce someone by showing off the range of motion in one's body or otherwise sensual body language.
- Constitution (Convince). Constitution is used when the appeal is done through endurance or raw stamina, such as undergoing lengthy assessments of one's ability or filibustering arguments.
- Intelligence (Convince). Intelligence is used when the appeal is done through facts and logic, such as when laying out the exact repercussions of not taking up arms against a threat or detailing how easily one could be assassinated with the poor defenses they have erected.
- Wisdom (Convince). Wisdom is used when the appeal is done through assessing someone's deep personal motives, aspirations, or insecurities and directly utilizing them emotionally to fabricate the appeal.
- Charisma (Convince). Charisma is used when the appeal is done through sheer force of personality and knowledge of speech, such as when encouraging someone the choice would be the right thing and would benefit them or offering the promise of retribution if they do not comply.