Dragon-Blooded: Half Dragon
Prerequisite(s): 3rd level, Dragon creature type
The draconic influence which acts upon your essence grows stronger. Choose two of the following traits:
- Deep Breath. As an Action, you can take a deep breath and unleash your Breath Weapon in a more powerful manner. When you do, the damage increases to a number of d10s equal to half your proficiency bonus.
- Dragon Wrath. When a creature takes damage from a spell or weapon attack, you can also deal 1d8 damage of a type associated with your Draconic Ancestry to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
- Wings. You have bat-like wings sprouting from your shoulder blades. You have a flying speed equal to your walking speed.
- Visage. As an Action, you change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
Instead of one of these traits, you may choose two of the following traits instead.
- Amphibious. You can breathe air and water, and you have a swim speed equal to your walking speed.
- Claws. Your claws are natural weapons with the Finesse property, which you can use to make unarmed strikes that deal slashing damage equal to 1d6 + your Strength or Dexterity modifier.
- Desert Predator. You gain a burrow speed equal to half your walking speed. You have Advantage on saving throws against effects from wind or sand.
- Draconic Hide. When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
- Draconic Senses. You gain proficiency in Perception. If you are already proficient, you gain expertise instead.
- Ice Walk. You gain a burrow speed equal to half your walking speed. You can move around on icy surfaces without making ability checks. Difficult terrain composed of ice or snow doesn't cost you extra movement.
- Rock Climber. You have a climb speed equal to your walking speed.