Supernatural Gift: Risen
You are dead. Or, at least, you were. But now, you're alive; or at least, walking. You gain the following benefits:
- Creature Type. You are undead.
- Cling to Unlife. When you make a death saving throw and roll 16 or higher, you regain 1 hit point.
- Darkvision. You gain darkvision to a range of 60 feet. If you already have darkvision from another source, its range increases by 30 feet.
- Natural Weapon. You have sharp claws or teeth, or deathly strength which are natural weapons with the Finesse property that you can use to make unarmed strikes. When you hit with them, the weapon deals 1d6 + your Strength or Dexterity modifier bludgeoning, piercing, or slashing damage.
- Undead Nature. You do not age and cannot die of natural causes. You do not require air, food, drink, or sleep. You are immune to exhaustion.
- Undead Resistance. You are immune to poison damage and the Poisoned condition.
You are an undead creature. As such, you gain one of the following weaknesses:
- Devourer of Flesh. You have an insatiable desire to consume the flesh of the living. You require food, but can only gain sustenance from consuming the corpse of a creature no more than one size category smaller than you with an intelligence of 6 or higher that has been dead for no longer than 24 hours. You can consume the flesh of a creature with an intelligence of less than 6, but doing so only counts as half a pound of food for that day. Undead, constructs, and certain creatures without flesh cannot be eaten in this way.
- Hunger for Revenge. You have a burning desire to claim vengeance on someone or something associated with your death–or failing that, violence in general. You require "food", but you instead gain sustenance from killing (or helping to kill) a creature affiliated with the focus of your revenge. Alternatively, the first time you kill or help kill any living creature in a day, you count as eating half a pound of food for that day.
- Shamble. Your movement speed is reduced by 10 feet.
- Skeletal Body. You are vulnerable to bludgeoning damage.
- Sunlight Sensitivity. You have Disadvantage on attack rolls and Perception checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.