Therianthropy . . . by ?: [deleted] FIX REX, SHARK - 3 FEATURES EACH
FeyBlessing . . . by ?: Additionally, choose two of the following secondary traits:
DragonBlooded . . . by ?: * '''''Breath Weapon.''''' When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a shape determined by your Draconic Ancestry. Each creature in that area must make a saving throw @@(DC = 8 + your Constitution modifier + your proficiency bonus)@@ of a type determined by your Draconic Ancestry. On a failed save, the creature takes 1d10 damage of the type associated with your Draconic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Vampirism . . . by ?: [[!Transformations]] [[!Vampirism]]
HeavenlyBoon . . . by ?: Additionally, choose two of the following secondary traits:
FiendTouched . . . by ?: Additionally, choose two of the following secondary traits:
Wight . . . by ?: * '''''Natural Weapon.''''' You have sharp claws or teeth, or deathly strength which are natural weapons with the Finesse property that you can use to make unarmed strikes. When you hit with them, the weapon deals 1d6 + your Strength or Dexterity modifier %physical%bludgeoning, piercing, or slashing damage%%.
WyrmBlessed . . . by ?: (:title Supernatural Gift: Wyrm-Blessed:) Either via blessings, proximity, or birthright, you have been changed by exposure to the awesome power of dragons, granting you the following benefits: * '''''Elemental Infusion.''''' As a '__Bonus Action__', you can touch a simple or martial weapon and infuse it with one of the following damage types: %acid%acid%%, %cold%cold%%, %fire%fire%%, %lightning%lightning%%, or %poison%poison%%. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this '__Bonus Action__', you can't do so again until you finish a long rest. * '''''Protective Wings.''''' You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your '__Reaction__' to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this '__Reaction__' a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. * '''''Reactive Resistance.''''' When you take %acid%acid%%, %cold%cold%%, %fire%fire%%, %lightning%lightning%%, or %poison%poison damge%%, you can use your '__Reaction__' to give yourself resistance to that instance of damage. You can use this '__Reaction__' a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.