Nature
The Nature skill is used to understand and interact with creatures, places, and objects associated with primal magic as well as to recall knowledge about terrain, plants and animals, the weather, natural cycles, or organizations that deal with nature.
Examples
- Strength (Nature).
- Dexterity (Nature).
- Constitution (Nature).
- Intelligence (Nature). Intelligence is used to recall lore and information about animals, plants, environments, druidic ways, and other related topics.
- Wisdom (Nature).
- Charisma (Nature).
Nature Actions
Create Spell | Trained
You attempt to create a new primal spell or modify an existing one through intensive work and study. The rules for this action can be found on the Spell Creation and Modification page.
Identify Spell | Untrained
You attempt to identify a spell being cast by a primal spellcaster you can see based on a combination of visual and verbal cues as well as the flux of the weave itself. The DC of the check to identify such a spell is 15 + the level of the spell being cast
. Your Passive Arcana determines the level of spell you can passively identify without making a check, otherwise a check can be attempted as a Reaction. If the caster uses the same spell list as you, you have Advantage on the check.
Predict Weather | Trained
Base DC | Examples |
---|---|
10 | |
15 | |
20 | |
25 |
Recall Knowledge | Untrained
You recall useful information about a specific topic. You may already know basic information on a topic based on your passive Nature without attempting a check, but Recall Knowledge allows you to remember specific facts and apply them to the situation. Nature may allow you to recollect information on environmental phenomenon, natural flora and fauna, migration patterns, and other similar topics. Having proficiency in Nature may offer additional results.
Base DC | Examples |
---|---|
10 | |
15 | |
20 | |
25 | |
30 |