Religion

A Religion check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. The base ability used is normally Intelligence.

Create Spell | Trained

You attempt to create a new divine spell or modify an existing one through intensive work and study. The rules for this action can be found on the Spell Creation and Modification page.

Identify Spell | Untrained

You attempt to identify a spell being cast by a divine spellcaster you can see based on a combination of visual and verbal cues as well as the flux of the weave itself. The DC of the check to identify such a spell is 15 + the level of the spell being cast. Your Passive Arcana determines the level of spell you can passively identify without making a check, otherwise a check can be attempted as a Reaction. If the caster uses the same spell list as you, you have Advantage on the check.

Critical Success.
Success.
Critical Failure.

Meditate | Untrained

Critical Success.
Success.
Failure.
Critical Failure.
Base DCExamples
10 
15 
20 
25 

Recall Knowledge | Untrained

You recall useful information about a specific topic. You may already know basic information on a topic based on your passive Religion without attempting a check, but Recall Knowledge allows you to remember specific facts and apply them to the situation. Religion may allow you to recollect information on the innerworkings of clergy, holy sites, religious rites, gods and their pantheons, and other similar topics. Having proficiency in Religion may offer additional results.

Critical Success.
Success.
Critical Failure.
Base DCExamples
10 
15 
20 
25 
30