Religion
The Religion skill is used to understand and interact with creatures, places, and objects associated with the divine as well as to recall knowledge about religious rites, deities, prayers, church hierarchies, and various religious practices.
Examples
- Strength (Religion).
- Dexterity (Religion).
- Constitution (Religion).
- Intelligence (Religion). Intelligence is used to recall lore and information about deities, holy figures of the divine, prayers, religious practices, and other related topics.
- Wisdom (Religion).
- Charisma (Religion).
Religion Actions
Create Spell | Trained
You attempt to create a new divine spell or modify an existing one through intensive work and study. The rules for this action can be found on the Spell Creation and Modification page.
Identify Spell | Untrained
You attempt to identify a spell being cast by a divine spellcaster you can see based on a combination of visual and verbal cues as well as the flux of the weave itself. The DC of the check to identify such a spell is 15 + the level of the spell being cast
. Your Passive Arcana determines the level of spell you can passively identify without making a check, otherwise a check can be attempted as a Reaction. If the caster uses the same spell list as you, you have Advantage on the check.
Meditate | Untrained
Base DC | Examples |
---|---|
10 | |
15 | |
20 | |
25 |
Recall Knowledge | Untrained
You recall useful information about a specific topic. You may already know basic information on a topic based on your passive Religion without attempting a check, but Recall Knowledge allows you to remember specific facts and apply them to the situation. Religion may allow you to recollect information on the innerworkings of clergy, holy sites, religious rites, gods and their pantheons, and other similar topics. Having proficiency in Religion may offer additional results.
Base DC | Examples |
---|---|
10 | |
15 | |
20 | |
25 | |
30 |