Create Homunculus
6th-Level Transmutation
Casting Time: 1 hour
Range: Touch
Components: VSM($) (clay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1,000 gp)
Duration: Instantaneous
Homunculus
Tiny Construct, Neutral
Armor Class 13 (natural armor)
Hit Points 1 + your Spellcasting Ability modifier + your Caster Level
(the homunculus has a number of Hit Dice [d4s] equal to your caster level)
Speed 20 ft., fly 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Saving Throws Dex +2 + PB
Skills Perception +2 + (PB x 2)
, Stealth +2 + PB
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses darkvision 60 ft., passive Perception 12 + (PB x 2)
Languages all the languages of its creator
Traits
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's Incapacitated.
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Force Strike. Melee or Ranged Weapon Attack: your Spell Attack modifier
to hit, reach 5 ft. or range 30ft., one target you can see. Hit: 1d4 + PB force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
Source: XGE 164
Changelog
- Altered spell to combine it and the Artificer homunculus. Artificer homunculus now alters this spell.