Irresistible Dance

6th-Level Enchantment
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: (C) 1 minute

One creature that you can see within range must make a Wisdom saving throw. Regardless of the result, the target is Charmed for the duration. While Charmed in this way, it dances comically, during which it must spend all its movement to dance in place, and has Disadvantage on Dexterity saving throws and attack rolls, and other creatures have Advantage on attack rolls against it.
On a successful save, it is Charmed in this way until the end of its next turn, after which the spell ends for that target. On a failed save, the target is instead Charmed until the spell ends. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.
At Higher Levels. You can target one additional creature for each slot level above 6th. The creatures must be within 30 feet of each other when you target them.

Source: PHB 264, SRD

Changelog