Meteor Swarm
9th-level Evocation
Casting Time: 1 action
Range: 1 mile
Components: VS
Duration: Instantaneous
Up to four orbs of fire plummet to the ground at different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 10d6 fire damage and 10d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature or object in the area of more than one fiery burst is affected only once.
A creature that takes 40 or more damage from the spell is knocked prone. A creature that takes 80 or more damage is also stunned until the end of its next turn.
The spell deals double damage to objects in the area and ignites flammable objects that aren't being worn or carried.
At Higher Levels. The damage increases by 2d6 for each type of damage, and the maximum number of meteors increases by 1 for each each slot level above 9th.
Source: PHB 259, SRD
Changelog
- Altered fire and bludgeoning damage to 15d6 instead of 20d6.
- Added rider that allows the spell to knock targets prone or stun them based on damage taken.
- Added upcasting option.
- Nerfed damage to 20d6, only damages objects once, but deals double damage to them. Now allows up to four meteors. Upcast increases damage by 2d6 of each damage.