Produce Flame

Evocation Cantrip
Casting Time: 1 action
Range: Self
Components: VS
Duration: 10 minutes

You conjure a flickering flame, creating a torch in your hand, or a bonfire in a 5-foot cube within range.
Torch. The flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again. You can use an action on subsequent turns to throw the flame at a point on the ground within 60 feet, transforming it into a bonfire.
Bonfire. The flame appears in a 5-foot cube in a point on the ground within 60 feet. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or starts its turn there. After one or more creatures saves against this spell, the spell ends. While within 60 feet of the bonfire, you can use an action on subsequent turns to draw the fire back into your hand, transforming it into a torch.
The spell ends early if you cast it again.
Cantrip Progression. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), 17th level (4d8), 23rd level (5d8), and 28th level (6d8).

Source: PHB 269, SRD

Changelog