Summon Beast
2nd-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)
Duration: (C) 1 hour
Bestial Spirit of the Air
Medium Beast, Unaligned
Armor Class 11 + spell level (natural armor)
Hit Points 50 + 10 per upcast
Speed 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Skills Stealth +4 + PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak
Traits
Flyby. The beast doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
Keen Senses. The beast has Advantage on Perception checks relying on sight, hearing, or smell.
Actions
Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).
Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level bludgeoning, piercing, or slashing damage. If cast at 6th-level or higher, it deals 1d10 + 4 + Spell Level bludgeoning, piercing, or slashing damage.
Bonus Actions
Swoop (6th-Level+ Only). The beast takes the Dash and Disengage actions and gains advantage on the next Strike attack it makes.
Bestial Spirit of the Land
Medium Beast, Unaligned
Armor Class 11 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft., climb 40 ft., burrow 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Skills Stealth +1 + PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak
Traits
Pack Tactics. The beast has Advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Keen Senses. The beast has Advantage on Perception checks relying on sight, hearing, or smell.
Actions
Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).
Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level bludgeoning, piercing, or slashing damage. If cast at 6th-level or higher, it deals 1d0 + 4 + Spell Level bludgeoning, piercing, or slashing damage, and if you moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 1d10 Piercing damage and must succeed on a DC Caster Spell Save DC Strength saving throw or become prone.
Bestial Spirit of the Sea
Medium Beast, Unaligned
Armor Class 11 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Skills Stealth +1 + PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak
Traits
Amphibious. The beast can breathe air and water.
Blood Frenzy. The beast has Advantage on melee attack rolls against any creature that doesn't have all its hit points.
Keen Senses. The beast has Advantage on Perception checks relying on sight, hearing, or smell.
Actions
Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).
Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level bludgeoning, piercing, or slashing damage. If cast at 6th-level or higher, it deals 1d10 + 4 + Spell Level bludgeoning, piercing, or slashing damage, and the target is grappled by the beast. If the beast is larger than the target, it is Restrained while grappled in this way. The beast can only have one creature grappled in this way.
Bestial Spirit of the Hive
Medium Beast, Unaligned
Armor Class 11 + spell level (natural armor)
Hit Points 50 + 10 per upcast
Speed 30 ft., climb 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Skills Stealth +4 + PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak
Traits
Flyby. The beast doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
Spider Climb. The insect can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).
Poison Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level piercing damage plus 1d4 poison damage. If cast at 6th-level or higher, it deals 1d8 + 4 + Spell Level piercing damage plus 1d6 poison damage, and it flourishes on a 15 or higher. When you spend a flourish to Bleed the target with Poison damage, the target is Poisoned while it is bleeding.
Bestial Spirit of the Tunnels
Medium Beast, Unaligned
Armor Class 11 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft., 20 ft. burrow, climb 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Skills Stealth +1 + PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak
Traits
Spider Climb. The insect can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).
Poison Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level piercing damage plus 1d4 poison damage. If cast at 6th-level or higher, it deals 1d8 + 4 + Spell Level piercing damage plus 1d6 poison damage.
Bonus Actions
Venomous Spew. A creature within 10 feet of the beast must succeed on a DC Caster Spell Save DC Constitution saving throw. On a failed save, the target is Poisoned until the end of its next turn. At 6th-level or higher, the parlyziation lasts for 1 minute, and while poisoned in this way, the creature is paralyzed. A poisoned creature repeats this save at the end of each of its turn, ending it early on a success.
Bestial Spirit of the Shell
Medium Beast, Unaligned
Armor Class 13 + spell level (natural armor)
Hit Points 5=60 + 10 per upcast
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Skills Perception +2 + PB, Resilience +3 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak
Traits
Sturdy. The beast has advantage on saving throws to avoid or end the Prone condition.
Siege Monster (6th-Level+ Only). The beast deals double damage to objects and structures.
Actions
Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).
Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level bludgeoning, piercing, or slashing damage. If cast at 6th-level or higher, it deals 1d10 + 4 + Spell Level bludgeoning, piercing, or slashing damage and the target is Threatened by the beast until the end of its next turn.
Bestial Spirit of the Web
Medium Beast, Unaligned
Armor Class 11 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft., climb 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Skills Stealth +4 + PB, Perception +2 + PB
Senses darkvision 60 ft., passive Perception 10 + 2 + PB
Languages understands the languages you speak, but can't speak
Traits
Spider Climb. The insect can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The beast makes a number of attacks equal to one third of this spell's level (rounded up).
Poison Strike. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level piercing damage plus 1d4 poison damage. If cast at 6th-level or higher, it deals 1d8 + 4 + Spell Level piercing damage plus 1d6 poison damage.
Bonus Actions
Web Shot. A creature within 60 feet of the beast must succeed on a DC Caster Spell Save DC Dexterity saving throw. On a failed save, the target's speed is reduced to 0 until the end of its next turn. If cast at 6th-level or higher, it is instead Restrained for 1 minute. The creature can make a DC Caster Spell Save DC Strength saving throw' at the end of each of its turns, ending the effect on a success.
Source: TCE 109
Changelog
- Added Shell beast, new 6th-level upcast abilities, and size increases at 4th, 6th, and 8th level (stole stuff from Summon Dinosaur).
- Altered stat blocks. Now a rework.
- Added Hive, Web, and Tunnel stat blocks. Changed names of original 3 slightly to match, altered physical stats slightly, and made them all medium.

