Astral Projection
9th-level Necromancy
Casting Time: 1 hour
Range: 10 feet
Components: VSM($) (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)
Duration: Until Dispelled
Targets. You and up to eight willing creatures within range.
Effect. You and your targets project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions, except for a silvery cord that serves as a tether to your material body. This cord extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. As long as the tether remains intact, you can return to your body. If the cord is cut—something that can happen only when an effect specifically states that it does—your soul and body are separated, killing you instantly. Your astral form can freely travel through the Astral Plane and can pass through portals leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane.
Ending the Spell. The spell ends for you and your companions when you use your Action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.
Special. The material body you leave behind is Unconscious and in a state of suspended animation where it doesn't need food or air and doesn't age. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.
At Higher Levels. You may target
one
additional creature for each slot level above 9th.
Source: PHB 215, SRD
Changelog
- Added upcasting option.