Climbing Spikes

1st-Level Transmutation (Ritual)
Casting Time: 1 minute
Range: Touch
Components: VSM (a metal nail)
Duration: 8 hours

Target. One creature you touch.
Effect. Spikes grow from the boots and gloves of the creature. Until the spell ends, the creature has Advantage on any checks made to climb or maintain their balance on icy or rocky terrain, and they ignore Difficult Terrain created by ice or deep snow. The spell ends early if the boots or gloves are removed.
At Higher Levels. You can target one additional creature for each slot level above 1st.

Source: Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale

Changelog