Find the Path
6th-Level Divination
Casting Time: 1 minute
Range: Self
Components: VSM($) (a set of divinatory tools-such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp)
Duration: (C) 1 day
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you gain additional insight into the path that lies before you. You learn how safe or dangerous a path is for you and your companions, (but not the nature of the danger), and if multiple paths are available, you learn information about both paths until you choose one. When you cast this spell using a spell slot of 9th level, you may name a destination that you are unfamiliar with, mobile, or one that isn’t specific. If you choose one that is not specific, you gain insight into the location that closest matches the description.
Source: PHB 240, SRD
Changelog
- Added upcasting option.
Categories: 6th Level Spells | Artificer | Bard | Cleric | Concentration | Divination | Druid | Material | Paladin | Ranger | Somatic | Verbal